Advices for a beginner?

TheXRookie

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Hi, as the title say I'm a beginner in making. I really don't know where to begin, if people can give me some tutorials or advices to help me.
Thanks.
(Now I have RPG maker MV)
 

Poryg

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RPG Maker MV has a basic tutorial on its own. You can start there.
 

Kes

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I am not being sarcastic when I say that one of the first things to do is to use Search when you have a query, because the chances are high that your question has been asked before. This will save you a ton of time, because you can see the advice straight away, rather than having to create a post and then wait around for someone to answer. If you browse this section of the forum, you will find numerous threads where your current query has been asked and answered.

The next thing to do is the learn the engine. The best way to do that is to have a look at Andar's compilation of info for new users. In particular you'll see a link to an interactive tutorial on the Event Command Menu. Not only can you learn this by playing (always much better than just reading or trying to watch a video) you can also open it up in your editor and see how everything was done. There is also a link to a playable tutorial on Switches and Variables. Get those 2 under your belt and you will have a very solid foundation for making a game. Without them, you face a life of grief and frustration.
 

TheXRookie

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The #1 advice people will give you here is: start small and simple.
RPG Maker MV has a basic tutorial on its own. You can start there.
Thanks for your answers

I am not being sarcastic when I say that one of the first things to do is to use Search when you have a query, because the chances are high that your question has been asked before. This will save you a ton of time, because you can see the advice straight away, rather than having to create a post and then wait around for someone to answer. If you browse this section of the forum, you will find numerous threads where your current query has been asked and answered.

The next thing to do is the learn the engine. The best way to do that is to have a look at Andar's compilation of info for new users. In particular you'll see a link to an interactive tutorial on the Event Command Menu. Not only can you learn this by playing (always much better than just reading or trying to watch a video) you can also open it up in your editor and see how everything was done. There is also a link to a playable tutorial on Switches and Variables. Get those 2 under your belt and you will have a very solid foundation for making a game. Without them, you face a life of grief and frustration.
Thanks, sorry, I didn't use the search tool.
I'll do what you said
 

??????

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I'd recommend creating a new project, and spending a few hours going through the editor, click some things, see what they do, mess around and make a crappy little map for your people to run around on, make an event or two and have them do things. battle some foes. learn what the default engine can do, and make use of it where possible before trying to use plugins and complicating things. :)
 

MushroomCake28

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^ I can second that.

The first thing I did when I first started with VX was to create a dummy project. I was stupid, simple and short, and I did manage to finish the project, but it was more to test out the engine and see what's possible. I know it's tempting to start out with a big dream project, but you have to know what's possible in order to plan ahead.
 

TheXRookie

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I'd recommend creating a new project, and spending a few hours going through the editor, click some things, see what they do, mess around and make a crappy little map for your people to run around on, make an event or two and have them do things. battle some foes. learn what the default engine can do, and make use of it where possible before trying to use plugins and complicating things. :)
Thanks, I already planned to do something like this
 

Kupotepo

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@TheXRookie, using the RPG maker MV, your head will get a new cool idea. Please do not use plugins because you will have learned to use the plugin too. More learning for you if you wanted.

Next, you have to pick which game do you want to make. A popular one is a horror game, a dungeon crawler, a non-combat RPG, and a fantasy theme game.
 

Switz

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Start with learning on how to change your screen resolution. By deciding "that perfect look/size" you now have your pallet to now paint on and know where the edges start and end. That is perhaps one of the only things that needs to be decided on at the start of a new project. Everything else can be done whenever you decide to work on it next. Even the story you are making can and will change as you get going. But the kicker in the stomach is realizing half way through that your resolution is too small or too large and you don't like it. How does that effect the rest of your maps and cutscenes? You have to go back through them all. Sucks
 

TheSorcerer

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Advices for a beginner?
Just make a start and try different things. Get yourself familiar before taking on that big MMO that you have always dreamed of.
 

MushroomCake28

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Also here's another thing that you learn in the beginning, in your first couple of projects: it is very fun to start a new project (planning, story, design, etc.), but the middle part is very tedious and boring. You'll want to kill yourself doing things like database, dialogues, maybe scenes (everyone has things they like and dislike, so it might not be those things for you. My point is that you can't like everything). My best advice when you get there is don't give up. Create a schedule and force yourself to dedicate some time every day, or a couple times a week. It will help alleviate the burden.
 

TheXRookie

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@TheXRookie, using the RPG maker MV, your head will get a new cool idea. Please do not use plugins because you will have learned to use the plugin too. More learning for you if you wanted.

Next, you have to pick which game do you want to make. A popular one is a horror game, a dungeon crawler, a non-combat RPG, and a fantasy theme game.
Start with learning on how to change your screen resolution. By deciding "that perfect look/size" you now have your pallet to now paint on and know where the edges start and end. That is perhaps one of the only things that needs to be decided on at the start of a new project. Everything else can be done whenever you decide to work on it next. Even the story you are making can and will change as you get going. But the kicker in the stomach is realizing half way through that your resolution is too small or too large and you don't like it. How does that effect the rest of your maps and cutscenes? You have to go back through them all. Sucks
Just make a start and try different things. Get yourself familiar before taking on that big MMO that you have always dreamed of.
Also here's another thing that you learn in the beginning, in your first couple of projects: it is very fun to start a new project (planning, story, design, etc.), but the middle part is very tedious and boring. You'll want to kill yourself doing things like database, dialogues, maybe scenes (everyone has things they like and dislike, so it might not be those things for you. My point is that you can't like everything). My best advice when you get there is don't give up. Create a schedule and force yourself to dedicate some time every day, or a couple times a week. It will help alleviate the burden.
Really, thanks for all your help
 

CuddleFox

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Make a game you would like to play.
Make to-do-lists.
Write down all the ideas you have.
 

Black Pagan

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If you are New to RPG Maker MV, The best thing to do is to learn the Engine Mechanics and Options, Feel free to experiment. Consider making just a 5 Minute Mini Game, Using the Default Maps and Default Database elements provided by the Game.

You can follow this order while working on the Game :

Step 1 - Plan the Story of the Game, Keep it very simple
Step 2 - Use the Default Database, Don't attempt to Edit the Database at this point
Step 3 - Organize Default Maps to make them fit into your Game Idea
Step 4 - Work on Adding Map Travel, Common Events, Dialogues, Shops etc
Step 5 - Test everything - Battle Test, Event Test so on..
Step 6 - Play from Start to Finish and note down and fix Bugs or Errors immediately
Step 7 - Finish Making a Fully Functional Game
 
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watermark

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We get so many versions of this same topic like seriously ALL THE TIME. Maybe we should make a sticky thread on this and make it one big thread with all the ideas?
 

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