CoffeeScript AEL: Image Choices

Archeia

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Archeia Engine Leda:
Image Choices
Introduction
A very simple script that does the following:
  • Use images for show choices command.
  • A Coffeescript file where you can modify the font properties of Show Choices Command.
2017-12-11_8-27-51.png
Extension Download
https://github.com/Archeia/Archeia-Engine-LEDA/releases/tag/v.2.0
Select Archeia.Engine_LEDA_Alpha_Ver2.zip

Changelog
** Updated VNM to Version 1.0.1077
** April 19, 2018 (GMT+8:00)

- Remade the Entire Script
- Added Support for Free Choice Box
- Added Sample Scenes

** Updated VNM to Version 1.0.1044
** December 15, 2017 (GMT+8:00)

Changed Line 58 from: $gameMessageNVL to $nvlGameMessage

** Version 1.0.0.0
** December 11, 2017 (GMT+8:00)

- Initial Release

License
I use the MIT License which is free for all kind of uses (both commercial and non-commercial) as long as you put my name on the credits. (Archeia - http://archeia.moe)

Troubleshooting/Bug Reports

Q: The extension stopped working because of an update!
A:
Go to your script editor and make sure the script list looks like this:
upload_2017-12-15_6-54-38.png
 
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4Lore

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I think the new update, broke the plugin. :|
The choices won't show anymore (they don't show at all) and the call event "show message box" became unresponsive.
 

Archeia

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I think the new update, broke the plugin. :|
The choices won't show anymore (they don't show at all) and the call event "show message box" became unresponsive.
Go to your script editor and check if the Archeia UI is above the script main. If it's not drag the folder above or drag the script main below it :)
upload_2017-12-15_6-55-3.png
 
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4Lore

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I checked. It was above the main script. ;_;
 

FoxySeta

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2017-12-15 (1).png Are Choice_Active and Choice_Idle supposed to be imported here? Because that's were they was in my project, but it does not seem to work... (the folder script is already above the main)
 

4Lore

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I uninstalled the old version and installed the new one. Now it works again. :thumbsup-right:
Thanks again !

Are Choice_Active and Choice_Idle supposed to be imported here? Because that's were they was in my project, but it does not seem to work... (the folder script is already above the main)
For me, this is how it looks:
 

Canini

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This looks super useful, it is exactly what I need for a few puzzles for my games. Nice work!
 

FoxySeta

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Finally managed to make it work:kaopride:
Nice job, really.
I noticed it doesn't work with choices you've given the direct position of. Is it supposed to do that or are you gonna work on it later?
 

Archeia

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Finally managed to make it work:kaopride:
Nice job, really.
I noticed it doesn't work with choices you've given the direct position of. Is it supposed to do that or are you gonna work on it later?
There shouldn't be any problems on that...Are you using other plugins or something?
 

FoxySeta

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There shouldn't be any problems on that...Are you using other plugins or something?
Nope, I tried it with an empty project just in case.
 

Aramil

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How to install this ?
 

4Lore

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Hello,

Today in vnm (i had a break from it), this plugin started to behave strange. When displaying "show choices", i noticed that when i move the mouse cursor around or when i click anywhere (not on choices), every time after a short period the choices will freeze ( in this picture i hovered the cursor fast between the two choices and the choices frozen in this state ). However, the choices function normal (i can click on them) with the exception of this strange glitch. This happens in my primary project as well as in a fresh new demo project.
I'm using the latest beta branch and yes, it is above the main.
 
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4Lore

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Bump ! :)
This thing only happens to me or it is because of the newest patch?
 

Archeia

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@4Lore I've been trying to fix this issue and I had fixed it functionally so far. Except the animation I had in is now not working properly so I'm still trying to figure that one out...
:VXA4:
 

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