- Joined
- Dec 29, 2012
- Messages
- 723
- Reaction score
- 1,074
- First Language
- Portuguese
- Primarily Uses
- Other
Aeternial
Story
You are a space explorer aboard The Snooper.
Everything was going great on the travel... until now.
During your rest time, something has gone wrong and the spaceship crash landed on an unknown planet (until now): Aeternial.
Lost and possibly alone, your goal is to survive and find a way to fix your spaceship.
But don't worry, I'm sure there are some happy people around to help you, or maybe some alien forms willing to be your friends.
About the game
Aeternial is my idealization of a never ending universe of adventure to live in.
Bellow are the features I'm working on:
- Retro pixel art ?%;
- Chiptune music 0%;
- Procedurally generated maps 70%:
- Galaxies, Huge planets, Dungeons ?%.
- Key based enemy spawn to guarantee safety on starting areas 95%;
- Random NPCs:
- Random names 95%;
- Random background (past) 95%;
- Random tastes toaward the player interactions 100%;
- Social interaction inspired by The Sims and Harvest Moon games 95%:
- Befriend and date allied NPCs 95%;
- Quests based on climate events ?%;
- Exploration focus:
- Space, planet and dungeon exploration 75%;
- Help NPCs with works and retrieve materials 10%;
- Use the retrieved materials to rebuild your spaceship ?%;
- Roguelike turn based combat 95%;
- Fight on the space and on the ground 50%;
- Equipment based progression 50%:
- The skills are based on the equipments 50%;
- Strategy based on buffs, debuffs, range and positioning 50%;
- Collect resources to craft new equipment with different skills ?%;
- Use different combinations of equipments to build your strategy ?%.
- Day and night cycle based on the movement turns (roguelike) 100%:
- Dawn, noon, evening and night 100%;
- The cycle varies between each planet 50%;
- Random climate changes 90%:
- Different visual effects for each climate, if needed 90%;
- NPCs quests are based on the current climate of the planet ?%;
Possible additions
- Hunger;
- Have a house on the main village;
- Improve the house;
- Walk inside the spaceship;
- Improve the spaceship;
- Crew members;
- Pets;
- Discoveries;
- Added interpreter plugin to execute event actions via code;
- Added update callback for the weater plugin;
- Finished the climate control plugin;
- lacking audio;
- Fixed bugs on the map generator;
- Added estimated progress percentual to this thread (above).
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