- Joined
- May 12, 2014
- Messages
- 87
- Reaction score
- 30
- First Language
- English
- Primarily Uses

Abstract: An adventure across a country to save your home from an outside threat.Genre: Fantasy
Game Progression: 2 Hours of gameplay done so far, story skeleton completed.
Average Demo Time: 2 hours, but that's for me, who knows how enemies fight and would talk to most npcs to make sure they work right.
Demo (about 4 hours in my experience) Now only the most recently updated one, and it works this time!
RTP - https://www.dropbox.com/s/vmqv17zko5vktkh/Aether%20Chronicles%20Key%20to%20Heaven%20v4%20RTP.exe?dl=0No RTP - https://www.dropbox.com/s/iurcknh3a5kk2hq/Aether%20Chronicles%20Key%20to%20Heaven%20v4%20NoRTP.exe?dl=0
Issues/Bugs:
- Some items are labeled with (FIX) at the end of them, since I need to switch them out with newer database'd versions of them. As such, status cure items with (FIX) at the end of them probably won't work on you. Feel free to use them potions tho.
- After waking up in Almala after reaching it and resting, do not go into the Guard House (big, dark building). Will send you back in time and you'll be stuck there.
- No battleback in the poison forest area. Woops.

"On the planet Aerth (shortened to Aeth, or Earth), a world brimming with the mystical natural energy source known as Aether. The Northeast Continent is split between the Kingdom of Vigrand and the Empire of Beorgia. The two are in constant conflict, and Beorgia seems to have the upper hand due to sheer numbers. However, Vigrand has a more advanced grasp on the manipulation of Aether, and still has a few tricks under their sleeves."
"Not only that, but in Vigrand live certain individuals... People with the strength to change fate."
The events of this game are the events of a war taking place on the Northeast Continent of Aerth. You take control of the characters Grissam Vale, Alemmi Bright, Nacht Altrion, and Tyria Reid as you fight to defend your home from the Beorgian threat. The journey will span the majority of Vigrand, and you will meet many of the sometimes strange people of the kingdom.
As the war rages on, the stakes are raised, the situation becomes more dire, and the actions that need to be taken grow more and more extreme. At the end of it all, will you be the same person you were when it started? Will the people you consider allies still be as such? Who knows? There's no time to think about it now. There's a war to fight.
"Not only that, but in Vigrand live certain individuals... People with the strength to change fate."
The events of this game are the events of a war taking place on the Northeast Continent of Aerth. You take control of the characters Grissam Vale, Alemmi Bright, Nacht Altrion, and Tyria Reid as you fight to defend your home from the Beorgian threat. The journey will span the majority of Vigrand, and you will meet many of the sometimes strange people of the kingdom.
As the war rages on, the stakes are raised, the situation becomes more dire, and the actions that need to be taken grow more and more extreme. At the end of it all, will you be the same person you were when it started? Will the people you consider allies still be as such? Who knows? There's no time to think about it now. There's a war to fight.
Hugely un-detailed world map, only 3 countries planned have names, this game will only take place in Vigrand. I actually made Vigrand too big too; I don't want a world-encompassing escapade that makes everything feel small, I want Aerth to feel large by making Vigrand smaller, funnily enough. It also should make everything feel more personal. This is the story of one country in a big world, and although it may not seem like a big deal compared to other stories of worlds being devoured by demonic beings, to the characters involved, they're risking everything.


Playable Characters
Grissam Vale
A young swordsman, raised in the town of Dyme for most of his life. He has big dreams and is very skilled in combat, but his laid-back attitude keeps him from working too hard when he doesn't need to. When pushed however, Grissam can fight like a demon. Usually the only thing that pushes him that far are conversations with Nacht.
Alemmi Bright
A Lightess, which is an acolyte of the Path of Light, the main spiritual belief in Vigrand. Alemmi is a very kind person, well liked in Dyme due to her her helpful nature and bright personality. Uses Light-based magic to heal friends and hurt enemies.
Nacht Altrion
An Aethermancer, the name for the people who work with Aether and manipulate it to do multiple things. These things include controlling Aether Machinery, focusing Aether into various materials, and (what Nacht is more adept at) using Aether to attack enemies with various elemental or status effects. Nacht is a very skilled Aethermancer, and he knows it; his personality around people he doesn't know/respect can be quite abrasive, and he has a fierce rivalry with Grissam.
Tyria Reid
A Defender in training, the soldiers who focus on supporting their allies by increasing their defenses and overall fighting ability. Although not a fully-fledged Defender, Tyria's near-paranoid tendencies and skill in battle leads people to put a lot of trust in her abilties. Rather introverted despite her looks.

A young swordsman, raised in the town of Dyme for most of his life. He has big dreams and is very skilled in combat, but his laid-back attitude keeps him from working too hard when he doesn't need to. When pushed however, Grissam can fight like a demon. Usually the only thing that pushes him that far are conversations with Nacht.
Alemmi Bright

A Lightess, which is an acolyte of the Path of Light, the main spiritual belief in Vigrand. Alemmi is a very kind person, well liked in Dyme due to her her helpful nature and bright personality. Uses Light-based magic to heal friends and hurt enemies.
Nacht Altrion

An Aethermancer, the name for the people who work with Aether and manipulate it to do multiple things. These things include controlling Aether Machinery, focusing Aether into various materials, and (what Nacht is more adept at) using Aether to attack enemies with various elemental or status effects. Nacht is a very skilled Aethermancer, and he knows it; his personality around people he doesn't know/respect can be quite abrasive, and he has a fierce rivalry with Grissam.
Tyria Reid

A Defender in training, the soldiers who focus on supporting their allies by increasing their defenses and overall fighting ability. Although not a fully-fledged Defender, Tyria's near-paranoid tendencies and skill in battle leads people to put a lot of trust in her abilties. Rather introverted despite her looks.
Lisa Vale
Grissam's mother, and a very skilled Aethermancer. She used to be a member of the Vigrand Military, but Grissam doesn't know just what that entailed. She's actually in her 40s. Working with Aether keeps you looking young.
Sheena Grin
An ex-lightess. Her abrasive personality to most people led to her resigning from the Lightess order, but she still generally follows their teachings and uses their skills. Sheena is however, unlike most Lightess, incredibly powerful, and is as dangerous as an Aethermancer despite Light Magic being primarily support-based. Treats Alemmi very nicely, Nacht semi-nicely, and Grissam very harshly (it's mostly for his benefit).
Dilo
The Aethermaster presiding over the experments being conducted by the Aethermancers in Dyme. He has a long history in the Vigrand Military, though only a few know of his past before he joined. He is a very kind man, and would do anything for his country.

Grissam's mother, and a very skilled Aethermancer. She used to be a member of the Vigrand Military, but Grissam doesn't know just what that entailed. She's actually in her 40s. Working with Aether keeps you looking young.
Sheena Grin

An ex-lightess. Her abrasive personality to most people led to her resigning from the Lightess order, but she still generally follows their teachings and uses their skills. Sheena is however, unlike most Lightess, incredibly powerful, and is as dangerous as an Aethermancer despite Light Magic being primarily support-based. Treats Alemmi very nicely, Nacht semi-nicely, and Grissam very harshly (it's mostly for his benefit).
Dilo

The Aethermaster presiding over the experments being conducted by the Aethermancers in Dyme. He has a long history in the Vigrand Military, though only a few know of his past before he joined. He is a very kind man, and would do anything for his country.

Enterbrain
- Faces and Battlers:
Closet & Closet Ace
Sakura (Mazeran?)
Amycco
Averyn RPG Maker Resource Planet
grandmadeb for them lists!
- Scripts
Yanfly
Ace Core, Ace Battle, Message, Enemy Health, Event Chase Player, JP Manager, Learn Skill, Victory Aftermath, Gab Window (currently unused), Menu Engine,
Himeworks Triggers (currently unused)
- Faces and Battlers:
Closet & Closet Ace
Sakura (Mazeran?)
Amycco
Averyn RPG Maker Resource Planet
grandmadeb for them lists!
- Scripts
Yanfly
Ace Core, Ace Battle, Message, Enemy Health, Event Chase Player, JP Manager, Learn Skill, Victory Aftermath, Gab Window (currently unused), Menu Engine,
Himeworks Triggers (currently unused)






Explore Vigrand - The character's journey will encompass the whole of the kingdom of Vigrand, and each place they visit will be full of interesting people, interesting things, and probably lots and lots of danger.
Character Conversations - Conversation points found throughout your journey will flesh out the characters with interactions between them, some serious, some comical.
Build your own fighting style - Every skill is made available at the start, but the JP needed to unlock them gets higher and higher, so you can save up from stronger skills and be specialized, or spread out your skills for a variety of skills useful for various situations.
Build your TP with skills - Technique that use TP are stronger and more damaging, so it's important to be able to use them. You don't have to just sit around and get hit to use them too; skills that take MP all boost TP by an amount, meaning you wanna use all your skills all the time!
Quests and rewards - There are quests to take to hunt down big monsters, and you can take parts dropped by them to make unique weapons. Some give unique skills usually only used by monsters, others are just strong. Fight things!
Tough! - Hopefully. I want it to be a tough game at least. Tell me if it's not tough, I'll make it tougher.
Character Conversations - Conversation points found throughout your journey will flesh out the characters with interactions between them, some serious, some comical.
Build your own fighting style - Every skill is made available at the start, but the JP needed to unlock them gets higher and higher, so you can save up from stronger skills and be specialized, or spread out your skills for a variety of skills useful for various situations.
Build your TP with skills - Technique that use TP are stronger and more damaging, so it's important to be able to use them. You don't have to just sit around and get hit to use them too; skills that take MP all boost TP by an amount, meaning you wanna use all your skills all the time!
Quests and rewards - There are quests to take to hunt down big monsters, and you can take parts dropped by them to make unique weapons. Some give unique skills usually only used by monsters, others are just strong. Fight things!
Tough! - Hopefully. I want it to be a tough game at least. Tell me if it's not tough, I'll make it tougher.
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