@parallax
Thank you so much for your feedback and your time! (and so much

)
The obvious bugs you have pointed out are currently being fixed. Though let me address a few of your questions/concerns real quick
"Early fights feel very button mashy,"
Yeah, that was a concern I had, but I thought I should keep it that way to acclimate new players to the style.
" The pause while entering and exiting buildings in cities is odd, don't really like that..."
The pause only happens during night and the only reason it occurs is the events loading in, so I don't know how to fix it too well, but I'll try.
"I was going to ask why it asked you if you wanted to upgrade an ability when leveling up..."
There is a planned feature in which you will be able to relearn forgotten traits, but this is for later.
"I don't understand armaments, whats the difference between upgrading with bones, wood or copper "
This is definitely something I overlooked. I played my game so much that the difference is known to me, but someone who doesn't know will find it hard to see the difference. I"ll try to make the difference more clear. The difference is that copper focuses on ATK, oak focuses on MAT, and bone is a balance of both.
"No new upgrades can be found in Jezlan compared to what I could do in Albin, that saddens me."
Sorry D: I've broken down the armors into tiers and for chapter one there is only tier 1 gear. This is just to give players some time to upgrade and use it. I don't want players trading off gear very fast.
"RNG to find the "rare bosses", took me 5 minutes and I never wanted..."
That is an excellent idea! I'll make sure to change/implement this in later versions.
"Environment effects need to be explained more often.."
When I made the weather I wanted them to be a mystery where you had to figure it out, though it seems that it only made people mad

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"I don't recall if it is mentioned anywhere, but does anything tell you what stats really do... "
Most of the stats are the default for RPGmaker, though there are a few that I have changed such as AGI and LUK/VIT. I'll find somewhere to make this clear.
Tower Dungeon..
I'm glad that you enjoyed the boss, since it was so close to the start I made him mostly a damage sponge to make it easier, though your concerns about the boredom of climbing are heard. I'll go back to the drawing board to make the experience a little better, since it's actually going to part of a series of quests (there's going to be more towers). In regards of it getting harder, no there isn't anything making it harder other than the ambient enemy scaling. I'll look into changing the rewards as well.
Once again I want to thank you for spending, 3 hours? playing my game. I hope it wasn't that bad! Your comments are heard and will go into making a better game in the future!
I am going to re-release the demo, with the bugs you found fixed. Though the bigger things will not have changed just yet.