- Joined
- Apr 12, 2013
- Messages
- 87
- Reaction score
- 16
- First Language
- English
- Primarily Uses
The idea of easy and hard varies, for me I think he was "easy" in the sense that his mechanics were basic and he was a sponge, but at the same time it's kind of hard because exactly that, he is just a sponge. It took me..quite awhile, Idk how long exactly, over 6 or 7 minutes i think to beat him just cause he absorbs so much damage.
I think some ways to improve the tower would make it more thematic. On the way up you have skeletons, oh and I like how they are called clinkers, but for some reason it sounds racist XD poor skeletons, and ghosts, but when you reach the top you have this giant metal knight. You start with an undead theme and end with a big humanoid, of course he could be undead under that armor, hell if i know.
You could improve him by adding dialogue to the fight, from him that is, not exactly a "big baddie monologue", but perhaps some lore or something. Also perhaps put a level requirement on the tower, in a subtle way though not a "you need to be x level to enter" kinda way, just because I'm not sure what level I was supposed to be up there at, I think i was around..6 or 7ish when I first went up there. Though this could apply to all levels, just subtle ways of hinting where to go when at what level, cause i tried the forest at level 3ish, lemme tell you that plant was not happy to see me and I wasn't happy to see him, i ran after that first fight pretty fast.
Oh and those weird colored bead items you get, forget the item name, what are they supposed to do? I see i can use them in combat, but i only got one or two and i didn't want to use them because of the text saying someone might want them.
The gear thing is fine, i understand not wanting them to trade off too fast. I ended up buying 3 sets of full iron for my party and upgrading their weapons +3 times and armor like once I think before I hit the tower a second time, so yeah even if there was upgrades in the second town I probably woulda just felt like crap since i spent so much cash buying armor and upgrading armor for them.
The problem with the weather is I have no idea how to find out what they do, Sal explains wind at the first fight, rain is explained to you by an npc, but night and light have no explanations or noticeable stat changes that I could find.
I think some ways to improve the tower would make it more thematic. On the way up you have skeletons, oh and I like how they are called clinkers, but for some reason it sounds racist XD poor skeletons, and ghosts, but when you reach the top you have this giant metal knight. You start with an undead theme and end with a big humanoid, of course he could be undead under that armor, hell if i know.
You could improve him by adding dialogue to the fight, from him that is, not exactly a "big baddie monologue", but perhaps some lore or something. Also perhaps put a level requirement on the tower, in a subtle way though not a "you need to be x level to enter" kinda way, just because I'm not sure what level I was supposed to be up there at, I think i was around..6 or 7ish when I first went up there. Though this could apply to all levels, just subtle ways of hinting where to go when at what level, cause i tried the forest at level 3ish, lemme tell you that plant was not happy to see me and I wasn't happy to see him, i ran after that first fight pretty fast.
Oh and those weird colored bead items you get, forget the item name, what are they supposed to do? I see i can use them in combat, but i only got one or two and i didn't want to use them because of the text saying someone might want them.
The gear thing is fine, i understand not wanting them to trade off too fast. I ended up buying 3 sets of full iron for my party and upgrading their weapons +3 times and armor like once I think before I hit the tower a second time, so yeah even if there was upgrades in the second town I probably woulda just felt like crap since i spent so much cash buying armor and upgrading armor for them.
The problem with the weather is I have no idea how to find out what they do, Sal explains wind at the first fight, rain is explained to you by an npc, but night and light have no explanations or noticeable stat changes that I could find.

