- Joined
- Sep 21, 2015
- Messages
- 80
- Reaction score
- 39
- First Language
- English
- Primarily Uses
- N/A
For the day/night, do you think you think the system would benefit from a dawn/sunset phase before day or night? Kind of like secret of mana style? (this is what i based mine off of)
Also the time of day changing that you were seeing was a bug and it has been fixed.
I will go and rethink the enemy leveling and see if we can't reach some common ground, because I agree I do not want the leveled enemies to be too strong especially if they are just basic ones.
To prevent double posting, let me just do the
here.
The main focus this week was Skill Trees, and chiefly the completion of them. It has been expressed by players that the skill trees in their current state are imbalanced and favor a specialization over the other. So I just went ahead and completed them, though balancing them is another story. As of right now, every character will have 24 skills to choose from in the skill trees.
Here's what they look like now:
With the new skills 3 different skill types have emerged along with the basic ones. They are passive skills, charge skills and burst skills.
Passive Skills are just that; they are skills who's effect is always active.
Charge Skills are skills that require the player to "charge" a bar via button-mashing before time runs out as preparation for using the skill. The more the bar is charged the more the skill will do.
Burst Skills are skills where players will be asked to button mash, however instead of charging a bar, the skill will execute as many times the button is pressed, hence "Burst".
An example of what charge and burst skill look like are shown in a video below.
Also the time of day changing that you were seeing was a bug and it has been fixed.
I will go and rethink the enemy leveling and see if we can't reach some common ground, because I agree I do not want the leveled enemies to be too strong especially if they are just basic ones.
To prevent double posting, let me just do the
here.
The main focus this week was Skill Trees, and chiefly the completion of them. It has been expressed by players that the skill trees in their current state are imbalanced and favor a specialization over the other. So I just went ahead and completed them, though balancing them is another story. As of right now, every character will have 24 skills to choose from in the skill trees.
Here's what they look like now:
Raid Magic
Raid Special
Rylus Magic
Rylus Special
Ciel Special
Raid Special
Rylus Magic
Rylus Special
Ciel Special
With the new skills 3 different skill types have emerged along with the basic ones. They are passive skills, charge skills and burst skills.
Passive Skills are just that; they are skills who's effect is always active.
Charge Skills are skills that require the player to "charge" a bar via button-mashing before time runs out as preparation for using the skill. The more the bar is charged the more the skill will do.
Burst Skills are skills where players will be asked to button mash, however instead of charging a bar, the skill will execute as many times the button is pressed, hence "Burst".
An example of what charge and burst skill look like are shown in a video below.
Last edited by a moderator:

