After a cutscene. Player can't move after Player Transfer. (SOLVED!)

Doinathing

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EDIT: So uh, I fixed it.
All I did was copy everything on the mpa to a new map, and it just worked.


(vvvvvvvvvv SOLVED vvvvvvvvvv)
I made a cutscene nwhere the screen fades, some dialogue happens, an image is shown, and the player is moved to the next map, but after the transfer, I can't move.
Here's my code.
@> Tint Screen: (200,200,200,0), @5.0s, Wait
@> Tint Screen: (0,0,0,0), @0.0s, Wait
@> Wait: 2.0 seconds
@> Text: I- Aurora Borealis?!
@> Text: At this time of year,
: : at this time of day,
: : in this part of the country...
@> Text: ...localized ENTIRELY with in your kitchen?!
@> Wait: 4.0 seconds
@> Show Picture: 1, 'ch1', (160,120), 60%, 0%, M6
@> Wait: 3.0 seconds
@> Erase Picture: 1
@> Hide Screen: Fadeout
@> Tint Screen: (100,100,100,100), @0.0s, Wait
@> Transfer Player: [0001:Busroom] (009,014), Retain
@> Show Screen: Fade In
@> Erase Event
In the next room, the player can't move. I can turn, but not move tot the next tile.
Please help?

Again, any help would be greatly appreciated. Thanks!
 
Last edited:

slickdeath97

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After the fadein put self switch a on. Do you have the tileset set up right? You may have put a tile as nonpassable. Check the tileset and make sure the tile is passable. If that doesn't work, then IDK. Hope this helps.
 

Doinathing

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After the fadein put self switch a on. Do you have the tileset set up right? You may have put a tile as nonpassable. Check the tileset and make sure the tile is passable. If that doesn't work, then IDK. Hope this helps.
Ok, that didn't seem to work. I don't think it's a tileset issue, I'm using the default tileset and the same tile is passable in the previous room. Any ideas?
 

slickdeath97

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Do you have anything from tileset b onward on the tiles that you are trying to move onto? Mind sending a screen shot of the map and tileset?
 

slickdeath97

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Ok, so where does your character get put after the transfer effect?
 

Shaz

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If you can turn but not move, then it's a passability issue.

If you were using Ace or MV, I'd say to look at the top left tile in the B tileset and make sure its passage setting is a star. But I don't know that 2K3 had that sort of thing.

If you have multiple mapping layers, it could be that you've drawn with a tile that has no sprite but an X passage setting, on one of the higher layers. This happened a bit in XP. You might have done that instead of using a proper 'erase' tile?
 

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