After custom move route event wont continue.

TecNoir

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So I have this event where a character has a custom move route, but then afterwards the event won't continue on. Wat do?
 

Berylstone

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So I have this event where a character has a custom move route, but then afterwards the event won't continue on. Wat do?
If you are saying you set your event to an autonomous custom move route and the event stops moving after it completes a move you want it to repeat - you can just set the custom move route to repeat action.  But that's a big if.  I'm not sure what you mean when you say the event won't continue on.
 
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Super Galaxy Convoy

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Can you show us a screenshot of how you set up the event? 
 

Andar

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we need to see the event and the moveroute as well as the map. There are many ways a repeating move route can be blocked (up to the point of blocking even the player), and to check what happened here we need more info.

Possibilities are:

- move route cannot continue because the next step is blocked by another event.

- move route is switched off by a different trigger

- move route is complete because you forgot to set it to repeat.

- an autorun-event takes control of everything and the bug is not in the stopping event but elsewhere

- a few more variants and options...
 

TecNoir

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Now I never said I wanted the move route to repeat, I said I wanted the event to continue. After the move route is done I want her to speak, but the event just stops once she's done moving.
 

Shaz

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Please post a screenshot of your event, and of the map. Two people have asked you this already. Nobody can help you when they are only guessing at what you've done.
 

Berylstone

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Now I never said I wanted the move route to repeat, I said I wanted the event to continue. After the move route is done I want her to speak, but the event just stops once she's done moving.
You have to create a trigger for the actual event commands, then she will speak.  Set the trigger to auto run or parallel process and the event should show text after that.  Custom move routes under autonomous movement don't trigger event commands.  They are just there if you want to have your NPCs walk around on their own without having to trigger the event first.
 

Espon

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Most of the time it's because the Move Route causes the event to collide with an object, preventing it from continuing.  With Wait for Completion checked then the event will just hang, waiting for a completion that will never happen.  Try enabling Through on the event and see if it moves to the correct place, then correct the move route accordingly.

Usually the most troubling places are invisible events.  Even though they're placed above or below the player, allowing them to pass through it, events will still get stuck on it unless Through is enabled.
 

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