[1] Is from a request here, allowing developers to control how event continue to run after save/load using a conditional branch & switch.
[2] Is a way to abort any running events as soon as the game loaded from a request here. (It's originally meant for a hot fix as shown in that request)
Since both scripts are useful and pretty high on demand, i am putting them both here.
Features:
[1] A way to control how the event continue to run after mid-save and loading.
[2] A permanent way to abort event right after loading.
How to Use:
For script 1:
[1] Set up the Switch you with to use in the script
[2] Turn on the Switch before SAVE
[3] Conditional Branch after calling SAVE in an event to check if the switch is On/Off
[4] Switch is automatically turned off after load so the event can run the Off condition after loading.
For script 2:
[1] Plug & Play, will automatically abort any running events after loading.
Warning note: This script will disable the design of continuous battle/story-line in between event saves.
*Only choose to use one of the above script in a single game project.
Compatibility:
Both scripts should work fine along with other custom scripts. Unless a custom script placed below them is using an overwrite method. When that happens, simply move this script below that custom script will do.
Terms of Use:
Free for use in both Commercial & Non-commercial projects.
Script 1: Event after load Controlled by Switch
#==============================================================================# ■ Meow Face After Load Switch#------------------------------------------------------------------------------# Author: Meow Face#==============================================================================# How to Use:# [1] Set switch to true before save# [2] Run conditional check on switch true/false, if true, continue the event, if false abort the event# [3] Load the game and try, the switch will be automatically turn off every time you load the game.#==============================================================================module MeowFaceAfterLoad#==============================================================================# Settings Area#============================================================================== SWITCH1 = 1 #Switch number to use SWITCH2 = 2 #Switch number to use (Set to 0 if not used) #==============================================================================# End of Settings Area# Edit anything past this line at your own risk#==============================================================================endclass Scene_Load < Scene_File alias mf_load on_load_success def on_load_success $game_switches[MeowFaceAfterLoad::SWITCH1] = false $game_switches[MeowFaceAfterLoad::SWITCH2] = false mf_load endend
Script 2: Abort all events after Load
Code:
#==============================================================================# ■ Meow Face Abort Events after Load (Hot-Fix)#------------------------------------------------------------------------------# Abort all running events after loading#==============================================================================# How to Use:# Plug & Play, Put this script below Material and above Main#==============================================================================class Game_Interpreter attr_reader :list attr_accessor :indexendclass Scene_Load < Scene_File alias meowface_load on_load_success def on_load_success meowface_load $game_map.interpreter.index = $game_map.interpreter.list.size endend
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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