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- Mar 13, 2012
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In a few of my test projects, I've been working with a theory in some of my more "simulation" based mechanics.
Level is their Age:
In all the makers, I've been able to write some sort of code to change the exp curve to a set amount, so in this case, 365 exp per level. When you level up, it means it's the characters birthday.
Age 1-12, their class is child, and no real profession skills are available from them if they are in party.
At 13, they change their "job" from child to a profession.
We'll use an example of Sue.
When Sue turns 13, she becomes an Apothecary. As she ages, she learns some battle tonics and potions, and also learns how to make more items out of battle (crafting system) for your party to use when she not in the party.
A miner might yield more material in a day, with better chance of rarer materials as they age, and similar for a farmer/forager/fisherman.
This also goes to the point of grave markers, where the grave event brings up the dead characters status screen.
The actual project that I was using this in was "scrapped", but I've still been dabbling with it here and there to see if I want to add it to another project.
Thoughts?
Level is their Age:
In all the makers, I've been able to write some sort of code to change the exp curve to a set amount, so in this case, 365 exp per level. When you level up, it means it's the characters birthday.
Age 1-12, their class is child, and no real profession skills are available from them if they are in party.
At 13, they change their "job" from child to a profession.
We'll use an example of Sue.
When Sue turns 13, she becomes an Apothecary. As she ages, she learns some battle tonics and potions, and also learns how to make more items out of battle (crafting system) for your party to use when she not in the party.
A miner might yield more material in a day, with better chance of rarer materials as they age, and similar for a farmer/forager/fisherman.
This also goes to the point of grave markers, where the grave event brings up the dead characters status screen.
The actual project that I was using this in was "scrapped", but I've still been dabbling with it here and there to see if I want to add it to another project.
Thoughts?

