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Hi folks, I'm building an AI controller and looking for ideal input syntax. There are just too many variations, which put my decision making at a pinch.

I'll give out what I think the best out of all, but feel free to expand or introduce new idea.

This is what is required from the AI to do:

move to actor01 from the left for 1 sec. at the speed of walking#1:

movement = [to]["actor01"]
, action = [walk], time = [1];

#2

walkTo("actor01",4)time(1);
#3

move(1) = ["actor01"][walk]
;

#4

{target = "actor01",action = "walk to",direction = "left",time = 1},
The Engine will define the movement route and action according to the AI characteristic. It's mod-able, so users can redefine the input syntax and apply them to x characters or global characteristic or everyone in the game, but the definition of the controller input isn't what I'm concerned, it's the input syntax itself.

Thanks for the participation.​

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