RPG Maker Forums

Click here to transfer to "Completed Games"


After my game WOMB, its been years since I created a game again for RPG maker. I am proud to announce my new


game, which will be out on August 2016:


AIR BOGUS is a "Airport RPG" game. Combining the gameplay of Airport check-in simulation and
story telling that of a RPG game. Air Bogus is "story driven," so it is not your typical simulation game.

Characters

Player - As the newest member of the airport check-in team, you learn the ropes and execute the
              check-in process. Be sure to always give excellent customer service at all cost.

Lili - Air Bogus Manager and your team leader. Lili demands highly of her subordinates, highly
        talented and valued by the company, Lili expects the best in her team.

Boss Wang - Founder and CEO of Air Bogus. Always watch your language when you are talking
                        to him.

Gameplay

a) As a check-in attendant, you will be asked to check the passports of the passengers, and verify their identity.
B) Give them the proper seat, and meal.
c) Charge excess luggage.
d) Check if there is something illegal in the luggage.
e) Execute special flight promotions.
f) Respect other employee's, avoid fights.


New iTOKEN Website:


iTOKEN


Trailer:


Air Bogus Announce


Screenshots:


airport.png


baggage.png


desndi.png


seat.png


table.png

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top