AIR BOGUS

itokengroup

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If you liked my first game 'WOMB," I am pretty sure you will also enjoy this 2nd game that I developed. 


AIR BOGUS is a "Airport RPG" game. Combining the gameplay of Airport check-in simulation and
story telling that of a RPG game. 


Working as a airport check-in attendant is not easy. Rude passengers, favors, stress from co-workers and


managers. You have to follow promo's in certain flights, handle luggage and special requests. Your future


depends on your performance AND your relationship with your co-workers and boss. Depending on your


acts with co-workers, it will determine how you end your training year at Air Bogus.

Characters

Player - As the newest member of the airport check-in team, you learn the ropes and execute the
              check-in process. Be sure to always give excellent customer service at all cost.

Lili - Air Bogus Manager and your team leader. Lili demands highly of her subordinates, highly
        talented and valued by the company, Lili expects the best in her team.

Boss Wang - Founder and CEO of Air Bogus. Always watch your language when you are talking
                        to him.

Gameplay

1) As a check-in attendant, you will be asked to check the passports of the passengers, and verify their identity.
2) Give them the proper seat, and meal.
3) Charge excess luggage.
4) Check if there is something illegal in the luggage.
5) Execute special flight promotions.
6) Respect other employee's, avoid fights. Your reaction to "favors" from passengers and co-workers


will affect the ending of the game.

Trailer Here


ItchIO: Download 


Drive: Download


Screenshots


airport.png


baggage.png


desndi.png


seat.png


table.png
 
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Marquise*

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Cool use of RPGMaker. 


BTW, not afraid of any spambot spots with your handle?
 
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Freank

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in a first time i thinked about a zombie game XD the charas are very dark...
 

tushime1976

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I like the gameplay so far, I love the way you have created a "story" behind airport attendants. Very original.
 

Flogic

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I am quite impressed by the extent to which you've molded the RPG Maker engine to fit your gameplay needs. Your interest in the aviation industry bleeds through into the game as well. There were a handful of grammar mistakes, and sometimes it felt like the cursor moved a little too slowly, but I still must applaud your creativity!
 

itokengroup

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Thanks @tushime for the feedbacl.
 

tushime1976

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Any new games you are developing? Just curious..
 

leenat40

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Downloading it now. Looks interesting, will give a review later. :)
 

The Magic Circle

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I love the concept of this game so much. In a world where most games are variations on "let's beat up x bad guy ", having a game be about something as niche as an airport check-in simulator is a breath of fresh air.
 

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