falken14

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I had trouble finding an airship interior tileset to match the character sprite of the MV airship, so I created one. It is derived from MV RTP, the free Ship tileset from Kadokawa, and inspired by the XP ship. Optional top deck vehicle character sprite, airship parallax layer, and example maps included (some plugins required to get all the elements to work as shown in the demo are included).

Usage: Free for commercial and non-commercial use. Editing allowed, no redistribution of edits without proper credit, or selling for money or donations. You have to own RPG Maker MV to use this resource. You can use it for RPG Maker MZ if you own a legal copy of MV. The rotors are edits of PandaMaru's waterwheel. I also included some of Bokou's steampunk machinery. Respect their terms of use as well.

Credits: These are edits of the RPG Maker MV RTP. Credit Kadakowa for the default RTP and Ship tileset, and PandaMaru (airship rotor), Bokou (steampunk machinery), and myself (Falken14) for the custom parts.

Screens:

Screenshot1.pngScreenshot2.pngScreenshot3.png

Sample Project (includes all resources):
https://mega.nz/folder/HOw0WKqZ#tLa2RHDyjSotMPsTOTL2NA
 

Emoonia

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Awesome job! Thank you for sharing this :)
 

St_Raphael

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This is a neat idea, thank you for sharing!
 

sushibyte

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This is great, although the rotors disappear when you change floors,
 

falken14

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This is great, although the rotors disappear when you change floors,
Whoops, thanks for the bug report. That was an failure in understanding the Loop Animation plugin. I edited the project file so you could just download the data folder again and overwrite. If you want to fix manually:

1. Make the rotor event page blank;
2. Create an autorun event on the map with rotors to run these plugin commands:

LoopAnim start x y
(x= 1st rotor event ID; y = rotor animation)
LoopAnim start x y
(x= 2nd rotor event ID; y = rotor animation)

3. Erase event.

I think that works OK. I also did a workaround on the door arch event tile letting you walk onto the adjacent tiles.
 

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Evening humans! How goes the game make?
The anime characters we saw 20 years ago,
still have the same age when we see them now.
Somehow it's strange but also beautiful.
It's like no matter how much we change,
there's certain part of ourselves we can reconnect to when we see them again.
Took a long, long time, way longer than it should to be honest...but I've finally finished the big content update to my demo!
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