AitorEngine- Grid Inventory System

takashi1kun

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UPDATE:








Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it


Features(on relase):
-Grid Inventory
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that actor
-You can drag equipment to an actor to equip it
-Buttons to acces to other menus, this grid menu is supposed to replace the main menu
Logical structure of the inventory:



Update: video

UPDATE 27-9-2016:
 
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takashi1kun

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UPDATED:
-now you can consume items
-now you can equip items
-bugs resolved
added sounds
 

Black Mamba

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Cool!


just need some improvements in the layout


is possible to show weapon stats when mouse over?


and is possible to show images in the background to make something like this:


 
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takashi1kun

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Cool!


just need some improvements in the layout


is possible to show weapon stats when mouse over?
Its possible, i didnt done it yet cuz lazyness and because its a minor detail not a mechanic, i still need to do things like provide events whit their own inventory and make it accesible by other scene... like... minecraft chest maybe and to do the grid shops... 
The only problem i have is the lack of customization... im not good enought to make this plugin very custom...
 
 

takashi1kun

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Cool!


just need some improvements in the layout


is possible to show weapon stats when mouse over?


and is possible to show images in the background to make something like this:


The images obiously yes, the background of each window can be replaced whit an image i even can think about show a bigger image like that slingshot in a addon for the plugin, but the whole background think is going to be default fully custom
 

Driftwood Gaming

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This system looks great. Keep up the good work! :)
 

takashi1kun

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suggestion:


* Change grid icon size exemple: 32x32, 64x64, 128x128


*Opition to drop item in ground


yuo can make the layout like shinig soul 2:










i photoshoped a imageas example:


mmm, im going to keep my layout but maybe in the future i make different layouts whit addons
The icon size i resized to 42*42, but its going to be an option, but resize it to more than 42 dont look great, and 32 its too small thats because i use 42 but in fact if you have an bigger iconset i can use it... maybe i make addons to use multiple iconsets to have bigger icons whitout look soo pixel.
About to drop thing.... simply im not used to work whit the map enought to make it, maybe if in the future i have the required knowledge i make it as an addon, but actually for me thats not possible
 
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LUNARMAX

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Many people wants to use day plugin.


Maybe, you can ask some renowned scripter for help.


Somebody really want to get it faster.
 
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takashi1kun

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Many people wants to use day plugin.


Maybe, you can ask some renowned scripter for help.


Somebody really want to get it faster.
Heee not, this plugin isn mandatory for game making, is possible to include this on the very end of a game soo i didnt see why anyone is going to want this faster
This plugin isnt even at it 20% of devolopment
Im going to make it myself, i dindt see why anyone is going to help me or why i am going to accept that help
 

LUNARMAX

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even if its on 20% of development, can you give us a demo to test it with our own.
 

takashi1kun

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Many people wants to use day plugin.


Maybe, you can ask some renowned scripter for help.


Somebody really want to get it faster.
Even if i didn't show the bugs in the videos, they exist, the plugin actually isn't usable, i haven't made the configs yet, soo you arent going to advance whit it, the game crashes whit it actually, (i'm working on that actually), and to call the scene im using script, its only on the development of basic functions, is not usable actually, for example, if you try to exit the scene and open the scene, the game crashes, i promise you that when is on a minimum usable stage i upload the plugin, but actually is sense-less, and you don't need it, its a plug and play plugin... upload it now only can cause confusion and nosense, 
if you use this plugin actually this is what you are going to see:
https://i.imgsafe.org/11508afda5.png
A demo requite to have been reached the alpha or beta state, this isnt even on alpha or beta, when it is on the title im going to put [ALPHA] or [BETA] or something
 
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LUNARMAX

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Excuse me for my rudeness, but I'm spent 1.5 years, trying to find perfect grid inventory, compatible with mouse and things...


I got bored and tired, encountering scripters greed and incompetency, so forgive me for my rude message.
 

Kino

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This is a good plugin; when it's ready,  it'll be great. Since it will cover the in game menu. I'm working on one also for the map scene. Could use some more opinions. 
 

takashi1kun

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Excuse me for my rudeness, but I'm spent 1.5 years, trying to find perfect grid inventory, compatible with mouse and things...


I got bored and tired, encountering scripters greed and incompetency, so forgive me for my rude message.
I know, mee too, cuz that i learned js and started to make it myself, but it's been 1.5Years, whats 1or 2 weeks more? if you want to be a oficial first hand beta tester may be in 2 or 3 days i provide you whit a pre-alpha demo, but at least i need to fix the bugs that my dirty code cause.... rlly im not used to work whit scenes and windows, im used to work whit more back-end things, this is like a challenge for me and my poor self-learned whitout tutoriales only try and error js skills
 

This is a good plugin; when it's ready,  it'll be great. Since it will cover the in game menu. I'm working on one also for the map scene. Could use some more opinions. 
 Yeah, TY its better to have the two options, map based and own scene based, for different tastes and games, i love your plugin... you are making basically what i can't: work whit the map whitout messing all.... even working whit my own scene im messing whit my own code.... this is my first time writing a plugin whit more than 1000 code lines
 

Jeremy Cannady

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I can be a beta tester. I am okay-ish at scripting and could help identify bugs.
 

LUNARMAX

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Takashi, How art thou doing 'ere? We all hope that project isn't closed for everdev and we will be able to get your work "once" 


We understand, this is a big work, though there was more than a month since last update... Report if you are too busy to work around the project...
 

Kino

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I've actually started working on a Scene version. Though, I'm hoping Takashi comes back.
 

What?

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no upload till now.Look forward for updating and downloadable js ...
 
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