- Joined
- Oct 24, 2012
- Messages
- 381
- Reaction score
- 660
- First Language
- Portuguese
- Primarily Uses
- RMMV
Well.. that's a lot if you consider semi-active, mine, rewrites 1 xD, and it is like the least rewrited method on Scene_Battle. I wanted to do a full active battle, but I was going to do it separate... As I don't know if it will work as good with compatibility as this one.that has just overwritten 7 methods
You still have to change how the windows work and update the battle with them showing... that can break a lot of battle scripts, unless like you said, I do a lot of compatibility patches for each most used battle scripts x).
About the whole status bar update... It's just faster and easier kk... that's mostly why a lot use them, I gave the option, so if it doesn't lag using the whole status update, well he can use that, if it does... he will need to use images.
the 1, I didn't get it D:Found another 2 possible issues:
1. An actor can only input 1 action regardless of that actor's Action Times+. Maybe that's intended though
2. When an actor(but not all actors) has Special Flag Auto Battle,
the 2... Yeah probably it has some issues xD, I haven't tested it on Auto Battle..., I'll check that as soon as I have time
The others fixes I'll add them on the script! Thanks friend xD, I am kind of away these days... but I'll try to update everything, credits given
Oh, about using mostly on Scene_Battle... I find it easier to make it work with other scripts, like mine... but, that's just an opinion, the best in other cases is everything on its class x).
@Sixth and DoubleX: I tried reading everything xD, I'm just so away these days... That I'll have to work on these problems in a close future only...
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, is just that I know you are an amazing scripter and that you are able to do a wonderful ATB System BD