Akea Animated Battle System 2

Raizen

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Its because of the actions that you put 0 on them, you need to put at least 1 action, so change the 0's for 1's

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For all, I did upload a new version with some corrections, I also separated an idle action from the returning to base action.

Millenin, I fixed the skill notetag, I think it might do what you were looking for.
 

chocopanda

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Now i got this when i configured the 0 to 1..
Do you have a full documentation or tutorial about the configuration of this? it's a bit confusing for me...
 

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Raizen

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Yes, did you get to read this one already?

It has a slight learning curve since it really modifies a lot of things from the default system, but once you get rolled it should start to be more straight forward, see if you canget it working :ysrs: , did you download the demo also?
 

chocopanda

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OMG that's overwhelming T.T .. can I just copy the settings on the demo?
 

Raizen

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OMG that's overwhelming T.T .. can I just copy the settings on the demo?
Yes :ywink: , you can copy from the plugins.js the plugin parameters, I think there might be easier methods, but it should work.

@Milennin : I was trying to make this compatible with Formars, the problem is that his plugin just finishes the action right after you chose it, which is why it crashes when an action is going to take place. I am still checking it out. :ysad:
 

Galahad

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This is amazing. I can't wait to dive in and start learning how to use this. Crossing my fingers that it works with Visustella BattleCore.
 

CopperGenie

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Hello, I am having trouble getting the parameters to activate. I want to simply change the location of the actors on the battle screen. I tried to change the parameter in the plugin settings but I have not seen any effect, even after inputting <akeaActions>id:1</akeaActions> into the Notes in various places recommended in the help document.
1603334490856.png

Could I get assistance with this? I'm not looking to add any animations or anything. I just want to change their positions.
 

estriole

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this plugins looks epic... but some suggestion... (i only see the video though btw... haven't test it yet)
when enemy attack actor... the damage pop up kinda offset a little to the left... so it kinda feel that the enemy is the one getting the damage instead of the actor... (first video 00:51)

any way to modify that? (plugin parameter or something)
 

Raith

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Hello, I am having trouble getting the parameters to activate. I want to simply change the location of the actors on the battle screen. I tried to change the parameter in the plugin settings but I have not seen any effect, even after inputting <akeaActions>id:1</akeaActions> into the Notes in various places recommended in the help document.
View attachment 164731

Could I get assistance with this? I'm not looking to add any animations or anything. I just want to change their positions.
The one you are tinkering with is the setting for battle entry (that sprite movement during battle start). So no wonder it won't show anything.

When freshly installed, this plugin has no default setting applied - not even a single movement. Hence to achieve your goal, the movement you mentioned must be defined first in [All action configuration] setting. Prior to doing it, make sure you also have set the [All pose configuration] setting. An ID is the small little number in the left of each Actions and Pose list, when you open those setting.

EDIT: edited the terms to make it just like in the plugin.
 
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Raizen

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Hello, I am having trouble getting the parameters to activate. I want to simply change the location of the actors on the battle screen. I tried to change the parameter in the plugin settings but I have not seen any effect, even after inputting <akeaActions>id:1</akeaActions> into the Notes in various places recommended in the help document.
View attachment 164731

Could I get assistance with this? I'm not looking to add any animations or anything. I just want to change their positions.
those are the starting positions, the homeX and homeY, can you show how they look on the screen? I messed with those numbers and here it is working nicely.
this plugins looks epic... but some suggestion... (i only see the video though btw... haven't test it yet)
when enemy attack actor... the damage pop up kinda offset a little to the left... so it kinda feel that the enemy is the one getting the damage instead of the actor... (first video 00:51)

any way to modify that? (plugin parameter or something)
That is the default pop-up from the rpg maker MZ, In Akea's add-ons it is planned a plugin to allow some tweaking in that part :yhappy: , not sure if there are some pop-up changes add-on already by someone else, if there is, it should work with Akea, if there isn't, we will have any time soon o/.

The one you are tinkering with is the setting for battle entry (that sprite movement during battle start). So no wonder it won't show anything.

When freshly installed, this plugin has no default setting applied - not even a single movement. Hence to achieve your goal, the movement you mentioned must be defined first in [All action configuration] setting. Prior to doing it, make sure you also have set the [All pose configuration] setting. An ID is the small little number in the left of each Actions and Pose list, when you open those setting.

EDIT: edited the terms to make it just like in the plugin.
Ah thanks for helping out friend o/. I was out this weekend, and your answer is completely correct :yhappy:
 

Marillmau5

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So to get the phantasy star look we just edit the sv sprites to have the idle pose be the back of the character graphic. Then adjust their positioning with x and y to those spots?
 

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