Blureinade

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I am wondering how do I a constant flashing red tint and the alarm SE on a map like escaping from a alarmed building when I leave that map and enter it and is still there, instead of a momentary flashing tint and SE by a event run?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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Make the event page run as parallel
 

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new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!

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