- Joined
- May 20, 2016
- Messages
- 15
- Reaction score
- 57
- First Language
- English
- Primarily Uses
Being the thread in which I post the various bits and sundries I've cobbled together so that someone can hopefully get some use out of them.
TERMS OF USE
You may use any resources posted here in commercial or non-commercial games, provided the appropriate parties are credited1. A copy of the game would also be nice.
You may modify any resources posted here however you like, and may redistribute resources so modified, again provided the appropriate parties are credited1. A link and/or PM would be appreciated, but not absolutely necessary.
You may not redistribute these resources "as-is"; link back here instead2.
Credit should be provided to Kadokawa and Aleph Null (with or without the space; dealer's choice), as well as any parties noted below in connection with specific resources.
1. I mean, it's not like I'll send a pack of rabid lawyers after you if you don't3, but let's face it - refusing others credit for their work is kind of a dick move. Don't be that guy/gal.
2. This is mainly because I am a shameless narcissist who finds comments and thread views to be a source of validation. If there are extenuating circumstances though, I'm prone to be forgiving.
3. Although I could, y'know. I know a guy.
Right, now that that's out of the way...
Skeleton SV Sprites
Soldier SV Sprite
Suffering Soul SV Sprites
SV Weapons
Templates
Next addition: TBD.
TERMS OF USE
You may use any resources posted here in commercial or non-commercial games, provided the appropriate parties are credited1. A copy of the game would also be nice.
You may modify any resources posted here however you like, and may redistribute resources so modified, again provided the appropriate parties are credited1. A link and/or PM would be appreciated, but not absolutely necessary.
You may not redistribute these resources "as-is"; link back here instead2.
Credit should be provided to Kadokawa and Aleph Null (with or without the space; dealer's choice), as well as any parties noted below in connection with specific resources.
1. I mean, it's not like I'll send a pack of rabid lawyers after you if you don't3, but let's face it - refusing others credit for their work is kind of a dick move. Don't be that guy/gal.
2. This is mainly because I am a shameless narcissist who finds comments and thread views to be a source of validation. If there are extenuating circumstances though, I'm prone to be forgiving.
3. Although I could, y'know. I know a guy.
Right, now that that's out of the way...
Skeleton SV Sprites
Been picking away at this guy for the last couple of days. You would not BELIEVE how many layers the PSD has. I may go back and improve him at some point, but for now I'd say he's fairly satisfactory. Intended for use with Yanfly's sideview enemies plugin, although I suppose there's no reason he couldn't be a party member.

Chalkdust's done quite a good TV skeleton sprite which can be found here, and Avery's done a "clean" skeleton face which is available here.
I designed him to be as compatible as possible with the SV generator parts (despite the fact that the KO sprite is essentially a random jumble of bones), so you should be able to dress him up any way you like in your image manipulation program of choice with relative ease. A couple of examples below:

Skeletal mage, complete with glittering eyes.

Skeletal soldier, made with resources borrowed from hiddenone and Bokou.
You may notice the soldier's scarf overlaps his jaw, which will tend to happen a fair bit I'm afraid; I couldn't get the skull to look right and still keep within the confines of the base sprite's head area. I was going to trim the scarf away, but then decided I actually kinda like the look.

Chalkdust's done quite a good TV skeleton sprite which can be found here, and Avery's done a "clean" skeleton face which is available here.
I designed him to be as compatible as possible with the SV generator parts (despite the fact that the KO sprite is essentially a random jumble of bones), so you should be able to dress him up any way you like in your image manipulation program of choice with relative ease. A couple of examples below:

Skeletal mage, complete with glittering eyes.

Skeletal soldier, made with resources borrowed from hiddenone and Bokou.
You may notice the soldier's scarf overlaps his jaw, which will tend to happen a fair bit I'm afraid; I couldn't get the skull to look right and still keep within the confines of the base sprite's head area. I was going to trim the scarf away, but then decided I actually kinda like the look.
Soldier SV Sprite
The fleshy version of the soldier.

Again, credit to @hiddenone and @Bokou. I even remembered to ask permission this time.

Again, credit to @hiddenone and @Bokou. I even remembered to ask permission this time.
Suffering Soul SV Sprites
I thought this would be much easier than it turned out to be... really ought to think these things through more. 

Because the subtle gradients and transparencies make the Suffering Soul files ten times the size of the others, I'll just link to the variants rather than re-posting them.

Because the subtle gradients and transparencies make the Suffering Soul files ten times the size of the others, I'll just link to the variants rather than re-posting them.
SV Weapons
It all started with needing a pickaxe (because you can't have crazed miners without pickaxes - it's in the charter or something), and sort of snowballed from there.

Mainly intended as low-grade stuff here - the weapons of the unwashed masses. Also a fireball, because why not. I really ought to do a shovel too.

Now the focus is higher-end thingies. There's a version of the staff with runes instead of circuit-y whatnots, but it looked a bit crap once I zoomed out. Got to fix up the tassel on the spear as well.

Mostly silver weapons, which is its own element in my game - handy for ghosts and werewolves. Filled out the last empty spot on the sheet with a grenado, because once I got the idea I couldn't think of anything else.
Honestly, this is probably not the last of them...

Mainly intended as low-grade stuff here - the weapons of the unwashed masses. Also a fireball, because why not. I really ought to do a shovel too.

Now the focus is higher-end thingies. There's a version of the staff with runes instead of circuit-y whatnots, but it looked a bit crap once I zoomed out. Got to fix up the tassel on the spear as well.

Mostly silver weapons, which is its own element in my game - handy for ghosts and werewolves. Filled out the last empty spot on the sheet with a grenado, because once I got the idea I couldn't think of anything else.
Honestly, this is probably not the last of them...
Templates
I created these for my own personal convenience/sanity, but what the hell - why not share? The first one's for SV battlers, the second for tilesets. They're semitransparent and a nice, neutral background color to work over top of.


These get a special exception to the standard TOU, since demanding credit for such a simple tool seems absurd. Use 'em however you like.


These get a special exception to the standard TOU, since demanding credit for such a simple tool seems absurd. Use 'em however you like.
Next addition: TBD.
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