"While not an individual world, the common name is associated with that of a realm consisting of multiple planes of being, one dependent on the other with each having boundaries that do not seek to conform with those of mankind"
Précis...
Decades ago,
a group of curious explorers ventured to the Ancient Ruin of Inyaa. Only expecting to find the derelict home to a long gone civilization, these men had come across a stone. They were quick to assume that their discovery was only one of a kind and extremely rare in it's worth. After transporting it back to their hometown, they realized that this stone was the farthest thing from a common treasure. The stone had an unexplainable power to put whoever exposes themselves to it's mysterious radiance in contact with what they assumed were Gods. After these claims, the rock was dubbed "Mother Mercury" by those who had heard of it's capabilities. Those with dark and corrupted minds however, would experience happenings that were much more horrifying. They reported sightings of nightmarish demons and other sinister figures. This would cause mass amounts of people across the world to go insane, whether it was directly from their experience with the stone, or from complete shock that such things could happen to people. Not long after, those with mastery of Cosmic Arts found out ways to manipulate people with the use of illusions, claiming that said illusions were avatars sent by the Gods themselves. This would only cause more corruption among other people. The use of Cosmic Arts in this way would go on to be called "Art of Ragnorak".
In the midst of the chaos
that was stirred all these years ago, two feuding cults emerged based on their opposing beliefs of Mother Mercury's origin and intended purpose. The two being the "Saturnine" and the "Magisters". One night, while members of the Saturnine were in the middle of conducting their usual private research, a break in occurs in their main building. Two cultists, Oran Saderos and Kilzan Vivette, witness this while on their post and go to investigate the disturbance.
Your experience of a strange, fantastical setting begins here...
Playable Characters...
Kilzan Vivette, theRadiant Shifter
Age: 24
Weapon Type: Zodiac Type
Range: Long
A renown combat medic that is a member the cult known as the Saturnine. While Kilzan was assigned to be the assistant of fellow cultist Oran Saderos, the two have developed a brother and sister-type relationship as a result of their time spent working with each other.
While Kilzan isn't as physically capable as her peers, she has unparalleled knowledge in combat tactics. She wields the Zodiac Type in combat, which gives her a significant boost in cosmic power. Kilzan's extensive knowledge as well as her uniquely designed Cosmic Arts make her an exceptional fighter and a worthy asset to the Saturnine.
Oran Saderos, the Edge Tamer
Age: 27
Weapon Type: Swords
Range: Close
A well-mannered, reliable Enforcer and consultant for the Saturnine who, while on patrol, shares his usual guarding post with Kilzan Vivette. After patrolling together for such a long time, these two would develop an unbreakable bond, making her one of the few people that Oran can view with respect and label as his friend.
Oran is a skilled swordsman and well rounded fighter with the "Quick Run" ability, which allows to him to break into a fast sprint while on the ground. While incapable of using magic based attacks, this adept swordsman can easily chain together his array of Omega Arts for devastating combos.
Reala Vanderyt, the Astromancer
Age: 19
Weapon Type: Staves
Range: Versatile
A young girl from Port Yvell with a severe case of wanderlust. Reala has taken a deep interest in the Art of Astromancey and has been studying this ancient technique for a month. She is also childhood friends with Tajh Antoni.
In battle, Reala has few Omega Arts and is primarily a user of Cosmic Arts and is also one of a few playable characters that are capable of healing multiple party members by a significant amount. While not only showing potential with her powerful selection of Arts, Reala possesses the "Air Dash" ability, which allows her briefly glide through the air, which is an extremely useful evasive maneuver.
Tajh Antoni, the Naught's Ballista
Age: 18
Weapon Type: Revolvers
Range: Long
Being born and raised in Port Yvell, Tajh can be characterized as a nonchalant, greedy teenager. The boy however, has been known to shift gears and become very persistent and strong-willed when he has his efforts focused on something that he deems important to him. Tajh considers Reala Vanderyt his best and only friend. These two go just about everywhere together and seem to be almost inseparable and would do anything for each other.
In combat, Tajh wields a revolver, making most of his attacks long range and not as strong as those of his allies. Even with this primarily ranged fighting style, he still has a good number of close ranged Omega Arts that pack more of a punch. Tajh has the "Air Dodge" ability, which allows him to double jump, which helps perform some of his Arts that are designed to be performed mid-air while keeping a safe distance from a target.
Combat Mechanics...
This game will be using Moghunter's Linear Motion Battle System. Since it was made by him and only uses Scene_Battle, I have plenty of room to add more to the combat, seeing as how it's been compatible with just about everything I've thrown at it. Also, I must note that I plan on this being an a rather difficult game. This may or may not take you multiple attempts (especially in the beginning) to get used to a new challenge.
Each character has only 100 Mana Points, which are used for that character's Arts. The amount of MP a character has does NOT change upon leveling them up, but can be increased a small amount by equipping certain Gears with passive abilities.When you're out of MP, you are only limited to a generic attack. This was intentionally set up like this as a way to prevent spamming on parts of the game that are intended to be difficult (like a boss fight). To prevent the player from being hopeless or having to use an item when out of MP, taking damage will restore a small amount of MP per hit.
The characters will have a TP Meter that will fill up when either taking or dealing damage. When you have sufficient TP, you will be able to equip and perform certain Arts that are more useful (sometimes situational) than your other Arts. Another feature involving the use of TP are the character's Shadow Arts. These are each character's most powerful Arts and require large amounts of TP. To pull these off, simply use a certain ability while having sufficient TP and it will automatically chain after the attack.
Terminology...
Omega Arts - Special attacks used by characters that aren't magic based and don't require any time to cast before using them
Cosmic Arts- Magic based attacks. They consume more Mana than Omega Artsand require time to cast. The name comes from the ancient belief that these abilities are influenced by the power of the universe and the Gods themselves
Art of Astromancey- An ancient method of learning and performing Cosmic Arts. This is the most commonly accepted and efficient method of performing these god-like feats
Art of Ragnorak - While this is very similar to that of Astromancey, this technique involves the use of nightmares and what some consider to be illusions. The more corrupt the user, the more powerful their Arts become
Port Yvell - A port located on a small island. This is the only town on this island and is home to Reala Vanderyt and Tajh Antoni. Yvellthrives off of it's advantage of not only having a common transport method, but it's diverse geography gives it's inhabitants access to a wide variety of resources
Ancient Ruin of Inyaa - An ancient and obscure city that was populated at an unknown point in the past. It is commonly mentioned in folklore to have had very abstract spiritual practices and rituals. After Mother Mercury's discovery, the city has become a subject of mystery and debate
Saturnine - One of the cults that formed after Mother Mercury's controversy. They believe that the stone was formed by protectors of Inyaa and cursed by a Shaman as a way to protect the city from greedy travelers with a potentially dangerous intent
Magisters - The second cult that arose from Mother Mercury's discovery. These people support the idea that the stone generated in the depths space through the will of the Gods, and that it was sent to their planet as a means of contact between them and whoever was "lucky" enough to stumble across the mysterious rock. To the Magisters, this served as a crucial piece of evidence that the Gods haven't given up them, as this is widely speculated
Visuals (Scenes)...
Visuals (Combat)...
Features...
Combat
- Moghunter's Linear Motion Battle System
-Unique Desperation Moves
-Enemy HUD
- Moghunter Bonus Gauge
-Non-restricted Combo System
Other
-Moghunter Weather EX
- Khas Pixel Movement
- Khas Light Effects
- Quack Character Afterimages
- Zeus Map Effects
-RPG Maker MV Battlebacks
- XS Message System
-XS Map Hud
Disclaimer...
I apologize for this topic looking unappealing or if I did this wrong, as I don't use forums. If there is something I can do better on, please tell me. Thanks.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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