const SM_S = SceneManager._scene;
const mapZoom = SM_S._spriteset._tilemap.scale;
function wheel_(event) {//TODO: zoom system
if(event.wheelDeltaY>0){
mapZoom.x+=0.05;
mapZoom.y+=0.05;
$gameMap._displayX+=0.05
dX+=0.05;
}else{
mapZoom.x-=0.05;
mapZoom.y-=0.05;
$gameMap._displayX-=0.05
dX-=0.05;
}
};