RPG Maker Forums

Hi again,

I want to Alias "Game_CharacterBase.prototype.canPass", but doing so prevents the player from moving at all.

Original code:
PHP:
Game_CharacterBase.prototype.canPass = function(x, y, d) {
    var x2 = $gameMap.roundXWithDirection(x, d);
    var y2 = $gameMap.roundYWithDirection(y, d);
    if (!$gameMap.isValid(x2, y2)) {
        return false;
    }
    if (this.isThrough() || this.isDebugThrough()) {
        return true;
    }
    if (!this.isMapPassable(x, y, d)) {
        return false;
    }
    if (this.isCollidedWithCharacters(x2, y2)) {
        return false;
    }
    return true;
};
Aliased version that doesn't work:
PHP:
var alias_Game_CharacterBase_canPass = Game_CharacterBase.prototype.canPass;
Game_CharacterBase.prototype.canPass = function(x, y, d) {
    alias_Game_CharacterBase_canPass.call(this,x,y,d);
};
It seems to automatically return false, so the player can't move at all. The player can still turn around and everything but moving works.

I want to avoid overwriting. Any ideas?

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