- Joined
- Jul 15, 2012
- Messages
- 99
- Reaction score
- 44
- First Language
- English
- Primarily Uses
I was a bit disappointed when Counter Attack prevents all physical dmg taken. But that is ok, as I was wanting a completely different effect anyways, so what I'm now looking to do, is have a character who ALWAYS casts a unique offensive spell, after every basic normal attack, or offensive skill. (Though I'd actually like it if it went off on defensive skills/items too, but on a random enemy, and of course, fails to trigger when KOed, but id be ok if it went off even if KOed.)
The idea would be similar to how a pet would auto attack your target in an MMO, except this is a constant attached to every action you take, but like a pet, stops when you're KOed.
I tried to give the actor a State that would cause all actions to trigger another state (which would be damage) but it doesnt have an animation, and this isnt how that feature is meant to be used.
Currently I can only think to use a comment event in every single battle, that checks to see if that party member is in the party, and if they are not KOed, then do dmg to a random enemy.
But this would happen at the start of the round, rather than on her turn, wouldnt be effected by her stats, and more so her speed. (nor any debuffs on her as well.)
If I could make it as detailed as Id like, it would act like a 5th party member on a randomized behavior, technically have 2-3 different attacks, with an option to defend/parry for her, but only use her stats, rather than its own, and couldnt be targeted by the enemy, as its not an actual party member.
but thats going a bit too far, and simply having an attack that goes off when she acts offensively is fine, if not both offensively and defensively.
Any help would be appreciated.
The idea would be similar to how a pet would auto attack your target in an MMO, except this is a constant attached to every action you take, but like a pet, stops when you're KOed.
I tried to give the actor a State that would cause all actions to trigger another state (which would be damage) but it doesnt have an animation, and this isnt how that feature is meant to be used.
Currently I can only think to use a comment event in every single battle, that checks to see if that party member is in the party, and if they are not KOed, then do dmg to a random enemy.
But this would happen at the start of the round, rather than on her turn, wouldnt be effected by her stats, and more so her speed. (nor any debuffs on her as well.)
If I could make it as detailed as Id like, it would act like a 5th party member on a randomized behavior, technically have 2-3 different attacks, with an option to defend/parry for her, but only use her stats, rather than its own, and couldnt be targeted by the enemy, as its not an actual party member.
but thats going a bit too far, and simply having an attack that goes off when she acts offensively is fine, if not both offensively and defensively.
Any help would be appreciated.


