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Hello, hopefully someone can help me here. I have set up a battle system where if a critical hit happens if uses a combo move. I have done this by adding a common event to my attack command that has a percentage chance of activating. However even if all the enemies are dead, the common event will still force that skill before the battle ends. I was hoping to use a conditional breach to check if all enemies are dead and if they are skip using that move. Is there a script call I could use, or any other suggestion i might try?
Any help is greatly appreciated.
Thanks!
Any help is greatly appreciated.
Thanks!
