Hello fellow rpg makers.
I have a question, although I don't know if it is something simple to make, I will try to be as descriptive as possible.
I am currently working on a game which would use an hybrid system between Ogre Battle and Suikoden.
I pretty much had to event everything to make troops on the battlefield and encounters when your troops get closer to the enemy troops, which is fine and I can live with it. But I did not really like the auto-battle function from Ogre Battle, what I'm trying to make is that when your unit meet with one of the enemy's unit, you get to the battle screen (just like a normal SBS) but Instead of having orders and turns like you would normally have, is to only have a global command menu.
Now what do I mean by that. If you played Suikoden (the first one), you might remember the large scale battles. Which only gave you a menu with the characters assigned to that party and choose between them for an all out attack.
Ex: I have a dragoon (janus), a soldier (magus), an archer (Sirus) and a mage (Samus).
Because of these characters (which are considered generals) the battle menu would look something like the following.
Janus - Wyverns attack
Magus - Charge
Sirus - Volley
Samus - Fire Wall.
I would need to only be able to select one of these action a turn, while the enemy does the same depending on his troops type, and when the selection is confirmed a single attack round occurs with both sides attacking at the same time. Kind of like a rock, paper, scissor game. Meaning if I pick Wyverns Attack and the enemy picks Volley (if he has an archer in his party) my whole team would end up dealing less damage, and taking more dmg since "Arrows beat Flying Creatures" just like paper beats rock.
The rock, paper, scissor plugin is not a problem to get. It is mostly the "Both sides attack at the same time" and the "Global in-battle menu, instead of each characters having their own menu" that bugs me. After one round, another round happens and so on until all the characters from one side are KO'ed
You can see that kind of battles at
The only difference is that it needs to replace the battles for each encounters, and that the different choices depend on the party you have at that moment instead of giving you to all the actors you have recruited so far.
I tried finding something similar, but no luck, maybe that's not even possible and I will look forever haha.