- Joined
- Apr 12, 2012
- Messages
- 6,821
- Reaction score
- 7,820
- First Language
- English
- Primarily Uses
- RMMZ
Description of the Feature:
Mockups:

Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- The ability to enter a negative number in the input box for the Element Rate trait, allowing native absorption effects.
Mockups:

Why is this feature good?
This feature is great because of the following:
- Element absorption without relying on plugins, a feature that was present in previous RM iterations and inexplicably removed from later ones. There is no logical reason for element rate not to support values below 0%, especially when enemies that absorb elements are such a common RPG feature.
Possible issues with this feature?
Issues that might arise from this feature:
- None. I've already verified that the JSON containing a negative number results in the element being absorbed. Literally all that would be needed would be to lower the minimum value allowed in the box.