Suggestion Allow element absorption by default via entering negative numbers for Element Rate.

Should absorption effects be achievable via the default Element Rate trait?

  • Yes

    Votes: 8 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    8

Trihan

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Description of the Feature:
  • The ability to enter a negative number in the input box for the Element Rate trait, allowing native absorption effects.

Mockups:
1627552371837.png

Why is this feature good?
This feature is great because of the following:
  • Element absorption without relying on plugins, a feature that was present in previous RM iterations and inexplicably removed from later ones. There is no logical reason for element rate not to support values below 0%, especially when enemies that absorb elements are such a common RPG feature.

Possible issues with this feature?
Issues that might arise from this feature:
  • None. I've already verified that the JSON containing a negative number results in the element being absorbed. Literally all that would be needed would be to lower the minimum value allowed in the box.
 

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