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TotalBiscuit put out an interesting video regarding the skipping of content in videogames. For those who don't have ~25+ minutes to watch the whole video, here's a short summary:

-He thinks skipping content in videogames is good because it gives more power to the player. This way, the player decides for himself what he thinks of as important content, rather than letting the developer decide for him.

-He compares it to other forms of media, such as books and films, that already do let you skip parts you are not interested in reading or watching.

-He says skipping content has been a part of videogames for a long time. Cheat codes (in particular level select), skip cutscene keys and alternate gamemodes unlocked from the start are examples of features that have been a part of videogames for a long time.

-The option to skip content is optional and you are not forced to use it if you don't like it.

Since we're on the RPG Maker forums, let's stick to the topic of skipping content in RPGs. Do you think it is okay for an RPG to let you skip over its cutscenes and/or combat, and why do you think so? Would you consider adding an option in your RPG Maker main project to let the player skip content?

 Discuss.

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