Allowed to combine tilesets?

Dark_Metamorphosis

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Evening!

So Im just wondering if It's against some terms to combine different tilesets into 1 single tileset?

Like for example combine a tileset of walls with another tileset of walls, to make a single slot tileset for that particular section?

One of the things I want to do, is to add exterior resources for my Interior tileset so I can map the outside of a house while still using all the Interior resources that I need. I also want to add some tilesets to make them a bit biger, so I can use more resources for one setup of a tileset. All the tilesets I'm using is for non-commercial projects, but I don't want to mess with it before I know if you are allowed to combine tilesets together.

I also don't really know what pixelformat I should use so the tilesets will fit (so that resources prevents being cut off from the tileset etc).

Is it 512x384 that should be used?

I have experimented a little in GIMP, and I guess I should always keep the width at 384 and then add the height of the tileset in question?

I'm not sure if there's any tutorials out there for this task, and if you are allowed to do what i have in mind.

Thanks!

Edit: I also heard somewhere that using a grid for this (like in parallax mapping) will help too? But I'm not sure what settings the grid should have..
 
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Shaz

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No, it's not against T&C, as long as you have legal access to the resources you're using (people share them so you can use them, or if they're RTP from a different maker, that you legally own that maker).


It's not a case of "combining" them though, like you could do with XP - just making the sheet long enough to fit both lots of tiles. Ace tile sheets are a specific size, and you cannot change it. So you would have to replace tiles that you don't want to use, with tiles that you do want to use, which takes a little more effort. Just go to your Resource Manager (F10) and export the existing tilesets, then edit them to add your new tiles - without changing the image size.
 

Dark_Metamorphosis

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Ah.. that's unfortunate..

So I guess the only thing I can do is getting rid of resources that I don't want to use, and add in other resources instead?

I guess I could import different resources for each type of tileset though, so if I want a "snowy village" for example I can just remove the resources I don't want and add the ones that I want to use in that specific "snowy village' tileset?,aslong as I don't make the tileset larger than 512x512?

That will be alot of work indeed, and I'm not really sure how I will pull this off in GIMP yet. I will experiment a bit and see if I can work something out.

I was just hoping that I could add the entire exterior tileset into the interior one, since I need those resources to add the grass, flowers and such that I need for the 'outside' enviorment. Like when you can see the outside of the house, while you are in it.

I guess I could remove resources that I don't use that often and add other ones from different tilesets though? It's just gonna be a struggle to be able to add exterior resources for the Interior tileset though.. so I might drop that idea after all. Pretty sad that the size is restricted, but oh well.. not much to do on that part.

I just figured out that each frame is 32x32 pixels aswell, so I guess I need that for a grid.
 
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Hmm i was thinking the same thing too. I recently downloaded a custom tile that had 4 trees to try out but noticed that I had to add it to an open tile slot. So are you sure theres no way to combine that set with another? Kinda lame cause its taking up an open slot just to use 4 trees T_T 

PS

Even after owning the program for about 5 months I recently just started using it so im pretty new to a lot of things in RPG Maker.
 

Andar

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One thing you might be overlooking is that a VX Ace tileset consists of several tilesheets. The tilesheets have to have a specific format (512x512 in case of B to E-Tilesheets, a lot more complex structures for Autotile- (A) -Tilesheets.

But you can mix the tilesheets into tilesets in the database without editing them. Keep that in mind, most often it's enough to make one special tilesheet for a specific theme and then combine those themes in the tileset.
 

Indrah

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Each tilesheet has X slots for tiles/atutotiles. You can put in there the Frick you want from any set, so Frick yeah, you can combine stuff.
 

Wolfcry

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but how do you edit them?

does "cut and paste" work? could it be cut and pasted using Paint or will I have to use GIMP? I know you can select a color to be transperent in VX Ace so does it really matter about the transparency before importing the edited tile sheets?

thanks ahead of time... My main issues really is just "how" to cut and paste them
 

Andar

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thanks ahead of time... My main issues really is just "how" to cut and paste them
Any graphic program can be used to edit them, and simple cut&past is theoretically enough - but there are two things that can easily mix up the results if you're not careful:
1) not all programs support transparency. Using MS Paint will probably result in a horror (you'll have to add transparency with the resource manager), so I suggest to use either Photoshop/Gimp or paint.net depending on what you're familiar with.


2) The tiles are in specific positions inside the tilesheet (in most cases, a 32x32 pixel grid - autotiles use a slightly different format). That means that the paste has to be exactly on the correct target position - if the paste is one pixel off, then that line of the tile will be displayed on the neighboring tile, not where you want it.


Because of that it's easier to edit tilesheets with a program that supports gridlines and automatically snaps the cursor to the grid positions. If your current program doesn't allow that and you want to make a lot of tileset-edits, then it'll be faster to learn how to use photoshop/gimp than to try to fit the tiles into a grid manually...
 

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