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With the game I am designing, I want to allow as much free exploration as possible (so the main quest may be in a specific town but you can venture off to wherever - to a degree)


My game has on map monsters rather than Random Encounters, so you can avoid battles most of the time, however my issue at present is, if someone low level ventures into higher level territory unknowingly, then runs into a mob and gets one shot *boom gameover, restart from save*.


How would you guys, playing an RPG feel, if you ran into a monster party that was ridiculously hard, it killed you, but instead of a game over, if your level was very far out, it would leave you on one shot at a party member would suggest that the creatures appear to be to strong?


But if you were in a specific level range or past that level range, and died its a game over?


It's just I am trying to make my game as 'Open World' style as I can but I dont want people to get annoyed when they get 1 shot by an area they are not meant to be in (but I dont want to restrict them from exploring with random 'road block' style events. -it kinda breaks the continuous map styles feel for me. 


Is there any other way, you would approach this? :)

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