I was wondering how I would go about implementing a passive ability that gives the user of it a chance to follow up with a basic attack after an ally makes one. For example: Actor A has follow up passive Actor B attacks the enemy with the attack command Actor A has a 25% chance to also use the attack command immediately afterwards if the target isn't dead. The second thing would be a skill that can cause a follow up attack on demand. Actor A uses attack command skill on an enemy. Ally with the highest ATK stat attacks the target.