RMMV ALMANAC The Third Portal

Discussion in 'Games In Development' started by Arend Galenkamp, Aug 2, 2018.

  1. Arend Galenkamp

    Arend Galenkamp I DO STUFF Veteran

    Messages:
    114
    Likes Received:
    60
    Location:
    The Netherlands
    First Language:
    Dutch
    Primarily Uses:
    RMMV

    [​IMG]

    A 2,5D Portal game filled with clever puzzle solving and collectables,
    you play with it as much as it plays with you...
    Story
    You travel through time, new worlds, and multiple dimensions to save your brother from the evil Spirit.

    Characters
    [​IMG] [​IMG]
    Are you a boy or a girl? What's your name? Do you want to travel between multiple dimensions?
    Mechanics
    There are 5 core mechanics the player conceives throughout the game:
    1. Dimensional Deformation
    2. Time
    3. Portals
    4. Matter Transformation
    5. Creation

    Settings and Worlds
    0: Pizza Time (Intro)
    1: A Christmas Carol
    1: New Light
    2: PT
    2: Fairytales of the Forest
    2: Dalton's Library
    3: Signs
    3: Pure Imagination
    3: The God Complex
    4. YinYang
    4: Big Bang
    4: Temple of Doom
    5: Fantasia

    The worlds are each labeled with numbers, which indicate the different layers of the game. In each World, the games analyses your behaviour and determines what your next world should be based on your behaviour. Keep in mind that each world is very different but the shrines spread over the same layer are kept the same to maintain player interest and to not make a large difficulty shift with each new World.
    - Every World has ~6 Shrines.
    - The player has to solve Shrines with portals, all (~80) of their puzzles are based on that mechanic.
    - The Worlds themselves have their own mechanics too: light, seasons, electricity, fire, ice, time (to destruct or build buildings, or to travel through time), different floors which affect each other, (moral) conflict solving and a mechanic that let's you place and move rooms around 1 central room.
    - Orbs are needed to progress (each world has a big, stone portal that requires Orbs to work), you get them by finishing Shrines and finding all 6 socks, hidden in each world (6 socks give 1 Orb). 100 Coins grands you the sellers' special secret.
    - With each Worlds' mechanics come new powers in the form of Fairy's that will help you. You can change to them with buttons 1 through 5 and change back to human by pressing the button of the Fairy you are on that moment. Fairy's all have their own special powers, and all of them fly.
    - There is a lot of humor and fun. R&M like as well as word plays and just plain ridiculous but awesome stuff.
    - Everyone plays ALMANAC via a different path, each ending will be different based on your choices and the path you took because of them.
    Key Features
    - 2,5D like a pop-up book and Classic 2D
    - Pixel Precise, 360 Degrees Fluent Movement (with WASD and Controller Support)
    - Beautiful Settings, Astonishing Lighting and Gorgeous HDR Characters & Tilesets
    ~13 Worlds, ~80 Shrines, ~1450 collectables, ~400 NPC's
    - Lots of replayability
    - Fun gameplay and weird humor

    Demo Download Link
    There is no demo available yet. If it becomes available, a link will be posted here to play it on https://viegoltech.nl/ALMANAC

    Release Date, Size and Price
    There are no Release Date and Price set in stone yet, but for now: The Release Date will be in 2019 and the Price will be between 15 and 20 Euro's. It will be sold on Steam, via https://viegoltech.nl/ALMANAC (preferable since Steam does take a cut) and I'm looking into the Nintendo Switch. At this moment in time (17 Feb. 2019) it's about 1,34GB and *1* normal playtime would be around 5 hours. But that's only 1 of the multiple possible playthroughs and coming from the one who designed the game and knows all the solutions to the puzzles.​

    Developer Background
    Thank you for reading all of that. I've been working on this project since october 2017 with each week spending at least 60 hours on it. Programming the (user generated) portals were by far the hardest part. The most tedious thing to do was remaking the playable character sprites (all 7 characters needed to have sideways movement. That being said developing ALMANAC is far from over, the last 10% is always 90% of the work.

    ALMANAC started out as a top down remake of the original Resident Evil, it didn't even have the name yet. It turned out to be more of a learning to work with the engine project than what could be portrait as a real product. After about 2 months I realised remaking Resident Evil as a RPG Maker project was way to much work for 1 person so I started from scratch and rethought the basics of a puzzle game and how a player interacts with a game in general.
    I wanted the gameplay concept of the game to be easy to understand so I decided just getting a key to a door was the best way to go. The most basic puzzle consists of 1 portal and 1 crystal. Throw the crystal in the portal to activate it. Now you walk onto it and you'll go the the next level.




    Last updated: 17 Feb. 2019

    Arend Galenkamp
    ViegolTech
    #Almanac​
     
    Last edited: Feb 18, 2019 at 2:42 AM
    #1
  2. mlogan

    mlogan Global Moderators Global Mod

    Messages:
    13,051
    Likes Received:
    7,193
    Location:
    Texas
    First Language:
    English
    Primarily Uses:
    RMMV
    @Arend Galenkamp When you are ready to release it for sale, please be sure that you post it in the Commercial Releases section. Thanks and good luck!
     
    #2
    Arend Galenkamp likes this.

Share This Page