Almost all of the menus that use Yanfly's Menu Scripts got broken

AceOfAces_Mod

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I'm doing a bit of a follow up on a previous topic, because apparently any menus that use Yanfly's Menu Scripts (all except Status, Save and System Settings screens). They were working fine until I placed in Luna Engine's scripts. No matter what I try, it always pops out a similar to the previous post. 

And before somebody asks:

Yes, I read the manual,

Yes, I placed all the base scripts in the right order as mentioned in the manual (except some add-ons and the Lunatic scripts since I don't need them right now),

Yes, I read the FAQ,

Yes, I checked the compatibility list,

Yes I've placed the config scripts for some of them but that resulted to cause diffrent issues (missing files, errors simmilar to the afformentioned posts,

and yes, I've placed the compatibility scripts on the Materials section. I even used the settings on the YEA Compatibility script.

Nothing works!

WTF is going on?

Liink to the files are on that topic.
 
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Susan

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Hi, AceOfAce_Mod!

I had a problem with trying to unzip the project folder that you linked.

Most of the files had " ***: Unknown method in Imortal Sins\*** ".

The good news is, the scripts.rvdata2 was intact.

[SIZE=14.4444446563721px]I've checked out the scripts that you're using.[/SIZE]

Try copying and pasting the "Lunatic Common" script from the original Luna Engine, and placing it between the "Lunatic Config Main Menu" and "Battle Luna Config" scripts.

 

The project will be able to open as intended.

 

Also, I tried to copy over the rest of the "Lunatic Config" scripts, and ran the project. No errors occurred.

 

Try this out and let me know if it works for you.

 

Good luck! ^^
 

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It worked. I had to import all Lunatic Scripts so all the menu scripts work.

Although the game crashes when I try to use the Skill Upgrade menu (located under the Skills menu, I used Kread-EX's Skill Upgrade script). It pops out an error on line 5241 undefined method 'update' for nil:NilClass. Propably a script conflict?

Also, after placing the Party Config script for Yanfly's Party System, it resulted the game's resolution to be "downsampled". Usage of Zeus81's Fullscreen++ script caused the game to mess up the game's visuals.

Another bug happened when using the YEA Aftermath config script with the Lunatic Draw. After the fight, the game did not recive input at all.

That's currently the bugs that I'm encountering right now... (I had another bug with the ATB bars not drawing underneath the charaters, but I'm replacing it with DoubleX's CATB scripts soon.)
 
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Susan

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Glad to hear the the previous method worked. For the current issue, you can try following.

1) In regards to the Skill Upgrade script, for the meantime, you can try commenting out the scripts on line 5241 and 5251 to avoid the crash. I do not know if that will cause other errors in return, but so far the menu works fine without it.

2) I've tried placing CP's Party Config for Yanfly's Party System, but the resolution remained as it is. Enabling Zeus's Fullscreen++ script worked as intended. I didn't see any problem with the visuals. (However, since I am using a new project, rather than the one you have, due to unzipping errors, the result I have may be inaccurate).

I have even increased the resolution to double of what you have set in the provided scripts, but it still worked as intended. The windows will look out of place if you have increased the resolution. You will need to readjust the windows coordinates after changing the screen resolution.

Could you please provide a screenshot to shows us what you mean?

Maybe you could try providing a fresh zip file of your project so that we can test it out?

3) In regard the YEA Aftermath config and Lunatic Draw script, I will list down the scripts that you should have :

- Damage Popup

- YEA Victory Aftermath

+ Color (*)

- Luna YEA - Victory(Disabled)

- + Lunatic Draw

- + Custom EXP Bars (Disabled)

- + Victory Aftermath Fix

- + Victory Battle Log Fix

I am listing out the script names as those found the the Complete Luna Engine. Please be aware of duplicate scripts in your own project.

Good luck! ^
 

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OK, everything works right now. 

About the secon issue, I tried again and it worked normally, no resolution changes. I guess this was a rare glitch or something else. The first time that happened, it caused the visuals to be blurry. But 

But after importing the scripts for the Aftermath config, EXP bar was gone. It did not appear at all. Is the custom EXP bar really disabled? How do I enable it?
 

Susan

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Sorry, are you using a custom EXP bar?

As I have mentioned in my first post, almost all the files provided in your zipped file could not be extracted, so I have no idea what your project was supposed to look like.

Using the scripts available in your scripts.rvdata2, I had no issues with the EXP bar showing up in a fresh project.

You can remove the following scripts if you need to enable the custom EXP bar:

- + Custom EXP Bars (Disabled)

- Damage Popup (not required without the above script).
 

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I'm not using any custom EXP Bars. The Aftermath script (without the customisation scripts) did draw it without any issues. Removing the custom EXP bars script causes the game to not receive input.

If you like to investige the project again, I've re-uploaded the project in this link:

This is compressed on 7zip, so you may/might have to download the 7zip app.

Thanks for the help anyways.
 
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Susan

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I have downloaded your demo, but from what I can see, your Victory Aftermath is working fine without the Custom EXP bars (Disabled) script.

Input works as well, even when I added Lunatic Draw to your script editor.
 

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