Alpha ABS 1.2. (Pre Release)

Discussion in 'JS Plugins In Development' started by Pheonix KageDesu, Aug 12, 2016.

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What MV version you using with ABS?

Poll closed Oct 31, 2018.
  1. 1.6.1

    84.8%
  2. 1.5.2

    6.1%
  3. 1.5.1

    3.0%
  4. Other (below 1.5.1)

    6.1%
  1. keizz

    keizz Veteran Veteran

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    Hi Phoenix it's me again I have 2 error here...

    1.When player in ABS map and press Q button I found some error,What is BattleManagerABS?

    upload_2018-12-17_13-2-41.png

    2.When player out of ammo from backup magazine,Player can press R for reload all time.

    upload_2018-12-17_13-10-28.png

    And last ! How can I remove MP and TP bar ?
     
    Last edited: Dec 17, 2018
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  2. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    You can change all controls keys in plugin parameters.

    @keizz , thanks for bug reporting. You can disable MP and TP bars in plugin parameters.

    [​IMG]
     
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  3. kahuhuan

    kahuhuan Warper Member

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    Hi @Pheonix KageDesu, I'am using your alpha ABS! It's very useful, and I like it. But I meet some problems. I want to press 1 on keyboard to use skill , but i failed.[​IMG]

    so how can i move the skill to that place
     
  4. Black Mamba

    Black Mamba Veteran Veteran

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    Hey Phoenys, is possible to enable to show weapon in hand all the time?
    And i can call a common event when equip a weapon, and that common event can unequip a weapon, i want to make a torch, and that torch ends
     
    Last edited: Dec 23, 2018
  5. digeV

    digeV Villager Member

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    Term of use ?
     
  6. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    The skills must be configure properly.

    Then you can assign skills and items to the panel in game through menu (Items, Skills)

    For showing weapon in hand all the time, use Motion System https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System

    Free for NON commercial projects. For commercial project you must buy license.
    https://kagedesuworkshop.blogspot.com/p/alpha-abs.html (see end of the page)
     
  7. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    annatar, keizz and Black Mamba like this.
  8. TenTranVN

    TenTranVN Veteran Veteran

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    nice tiliset !, is it free ?
     
  9. Tetriser2018

    Tetriser2018 Villager Member

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    @Pheonix KageDesu So, I decided to try your plugin. Somehow, looks like I did something wrong.

    game_2018-12-31_22-04-21.png game_2018-12-31_22-21-02.png

    Can you guide me what's actually happening? Thanks.
     
  10. Mizu_Brigade

    Mizu_Brigade Warper Member

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    Hello. I am rather new to using RPG Maker MV and I wanted to try out the Alpha ABS. I installed your plugin and typed in some of the things I saw in a video tutorial, and I encountered this error. I was wondering how I could fix it. Sorry if this seems like a "noob" question, I'm still trying to figure a few things out.

    Edit: I figured out the problem. It was because of some plugins that I forgot to turn off. But I have another question. Is there a non-grid/pixel based movement type of plugin that would work for this?
     

    Attached Files:

    Last edited: Jan 1, 2019
  11. Krystek_My

    Krystek_My Veteran Veteran

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  12. GameJester

    GameJester Villager Member

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    Hello @Pheonix KageDesu
    First things first, i want to express how awesome your plugin is and how easy it is to set up! It is perfect for my 6th installment of Jugular!
    I was wondering however, is there a way to deactivate auto attack?
    Is there also a way to make all the skills enter cool down when 1 skill is used? One of my characters has a magical gun that shoots elemental bullets but she can alternate between each skill quickly making the reloading time of the gun useless. I want to make it so the gun uses a bullet for every skill and have the cool down for the reloading to activate. (She has a flintlock pistol which can only fire 1 bullet at a time and has a long reload time.)
     
  13. TenTranVN

    TenTranVN Veteran Veteran

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    I hope the next update will allow limited editing of skill items, default to 8 cells but in my project, I wish it only wanted to display 4 cells
     

    Attached Files:

  14. Jellicoe

    Jellicoe Veteran Veteran

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    Hello, I want to say I am so impressed by what you have done, and the ease of use. I would like to make some suggestions:

    Ability to use weapons freely
    I would just want to swing a sword while moving and not target anything in particular.

    Party Member Auto Attack
    My game has several party members. Would it be possible to have them auto attack? For the sake of simplicity I was hoping I just control the main character, and the other follow in a line behind me, and auto attack things in range with bows, melee, spells, and auto heal.
    Maybe the only custom thing would be to chose what auto attack the characters have before hand.

    Party formation
    Perhaps a button to change the formation of the party movement. Right now it is in a the party moves in a file behind the main character. Perhaps a button to make a 2 row formation and square formation just like in age of empires?
     
  15. Krystek_My

    Krystek_My Veteran Veteran

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    @Jellicoe If you mean you weapon without target you can do it. Just inster in weapon tag:
    <ABS:0>
    <NoTarget:1>
     
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  16. Nacura

    Nacura Veteran Veteran

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    friend I saw that you have to pay to be able to use the plugin in a commercial game, but the license how long does it last? Or is it permanent? I bought it 1 time
    Ty
     
  17. fr3aksh0w

    fr3aksh0w Warper Member

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    Kagedesu i can only use the 902 build i cant use the other. when i want to use the other like 980 it dont work like when im in a ABS map it dont show the ui but when i use the 902 when i kill an enemy that i already set their EXP when killed my character dont get the EXP
     
  18. yeye on est la

    yeye on est la Veteran Veteran

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    Hey guys!

    Is there a way to get rid of the sword Icon while attacking. (sword animation on character)

    Cheers
     
  19. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    It permament.

    Maybe your project files outdated? Since build 980 plugin required MV 1.6.1 and above

    Make game console screenshot (Start game, go on map, then F8 -> in opened window go to the 'console' tab). Maybe some error appears.

    1. Using motion system https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System

    2. In Database go to 'System' tab and change Motion Image to 'None' in '[SV] Attack Motions' group for 'Sword' type

    I have created a Discord server where you can ask questions, write suggestions and help each other. I also answer questions and participate in.
    https://discord.gg/8EE6PMv
     
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  20. yeye on est la

    yeye on est la Veteran Veteran

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    Hey man!

    Motion system works just fine! I have one issue with the battle state. Since it's only 2 sprites, walking animation is very weird.

    I was wondering if it's possible to have 3 sprites for the battle state and if I can have more than 1 sprite for the Action part.

    And also I was wondering if there was a script call to check if a skill is not on cooldown

    Thanks again,

    Yasuo
     
    Last edited: Feb 12, 2019

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