Alpha ABS 1.2. (Pre Release)

Discussion in 'JS Plugins In Development' started by Pheonix KageDesu, Aug 12, 2016.

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What MV version you using with ABS?

Poll closed Oct 31, 2018.
  1. 1.6.1

    84.8%
  2. 1.5.2

    6.1%
  3. 1.5.1

    3.0%
  4. Other (below 1.5.1)

    6.1%
  1. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    Seems like you don't move .json files to data\AABS folder
     
  2. MaGicBush

    MaGicBush Game Creator Veteran

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    I have that exact error and can't get it to work. I just came back after a long hiatus, and sent you a PM on Patreon. I use to just copy/paste the plugin into the plugin folder. Is that not what you do now? What json files as I only saw the one to download off of your patreon page under the last post(Alpha_ABS_build_1055.js). It says also to add the 1044 files(img, and fonts) and I did that as well. I saw no more json files to put in a data\AABS folder(which does not exist)? I checked through the wiki as well, and didn't see anything about this extra step.

    *edit* Nevermind I feel stupid. It wont let me delete my post for some reason, but this can be ignored. I for some reason didn't notice the data folder in the zip for 1044. Works fine after copying that :).
     
    Last edited: Jun 8, 2019
  3. YahBoiDeku

    YahBoiDeku Warper Member

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    I don't know if this is a bug... but whenever I put in the settings of where to transfer the player when he dies, you know the map id, etc.I die in game from the monster, it plays the events, transferring me to the spot like its suppose too, but then it sends me straight to the gameover screen and then to the title?
     

    Attached Files:

  4. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    @YahBoiDeku , try set "Game Over Common Event" and in this common event revive player by yourself (like add some HP).
     
  5. YahBoiDeku

    YahBoiDeku Warper Member

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    @Pheonix KageDesu, I've already set up a game over common event which, it is suppose to recover all that is in the party, and I still get sent to the title screen...
     
  6. yeye on est la

    yeye on est la Veteran Veteran

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    Hey Pheonix!

    Do you have an idea as to when you will release the 1058 build. I would really like to use the Motion System 2 in my game!

    Cheers and Good Work!

    Yasuo
     
  7. dork

    dork Warper Member

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    Is anyone having trouble getting Alpha ABS to work with either AltimitMovement or QMovement? I believe I have everything set up correctly, but when I have the AltimitMovement plugin turned on Alpha ABS doesn't work properly. Turned AltimitMovement off and it worked perfectly.
     
  8. bazrat

    bazrat Veteran Veteran

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    Altimits kills a lot of plugins unfortunately. Xilefian said it best, you have to make the game around AltimitMovement plugin, which will usually result in a few compatibility patches
     
  9. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    Transfer after death allowed only to NOT ABS maps.

    After the middle of July, because 1058 not last build
     
  10. MisterGantz94

    MisterGantz94 Villager Member

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    I have a problem, practically with the gun I can hit an enemy even through the wall, can you solve this problem? I use build 980

     
  11. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    See "Solid Regions" in plugin parameters.
    (In this guide (after 5 minute):
    )


    New Alpha ABS feature overview video:
     
  12. MisterGantz94

    MisterGantz94 Villager Member

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    Thanks you very much! <3
     
  13. Leidz

    Leidz Villager Member

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    Hello i have some problems using API
    I use alpha abs v1.2.980.
    When i do uApi.setParamE ([myEvent_ID], viewRadius, 15) On event script. Console tell me "viewRadius is not defined" It'a bug.or something or its me doing things wrong?
     
    Last edited: Jul 10, 2019
  14. Ctrl_Alt

    Ctrl_Alt Warper Member

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    I know this has been asked a bunch, and you updated the Plug in to do so.
    But I can't seem to figure out how to disable auto attacking, so the player has to press the attack button every time they wanted to attack..
    I'm using the most up to date version, am I missing something?
     
  15. Serzelius

    Serzelius Warper Member

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    That's script is amazing.
    Dude is that script support diagonal movement? And more characters frame? By the other plug-ins i mean.
     
  16. Protagonist7

    Protagonist7 Veteran Veteran

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    @Pheonix KageDesu

    Question, are there any ways to add mind control or confusion into ABS? Such as having a state that chances an enemy's Team ID. I'm wanting to include abilities that mind control enemies and the like, but there doesn't seem to be any ability to do so as far as I can tell.
     
  17. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    Some cool features of new private Build 1082

    - Improved Visual Equipment
    [​IMG]


    - Improved Interpreter for ABS events
    Now you can control each enemy logic in battle
    [​IMG]
    The changes affected not only the logic, some interacts with the ABS events became easier. You can easy create skill, like 'Steal'
    [​IMG]

    - Hints for Events


    Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2

    With build 1082 you can

    viewRadius must be in quotes, "viewRadius"

    See: https://github.com/KageDesu/Alpha-ABS/wiki/No-Target-Weapons
     
    Leidz and Ctrl_Alt like this.
  18. Serzelius

    Serzelius Warper Member

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    How about diagonal movement?
     
  19. Protagonist7

    Protagonist7 Veteran Veteran

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    @Pheonix KageDesu Is there a way to do stealth mechanics? Any plans to include them?
     
  20. Sugor

    Sugor Veteran Veteran

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    can i askk i'm new here, Are you building a new game base on your plugin that you are making??? I HOPE YOU ARE!!
     

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