Discussion in 'JS Plugins In Development' started by Pheonix KageDesu, Aug 12, 2016.
Seems like you don't move .json files to data\AABS folder
I have that exact error and can't get it to work. I just came back after a long hiatus, and sent you a PM on Patreon. I use to just copy/paste the plugin into the plugin folder. Is that not what you do now? What json files as I only saw the one to download off of your patreon page under the last post(Alpha_ABS_build_1055.js). It says also to add the 1044 files(img, and fonts) and I did that as well. I saw no more json files to put in a data\AABS folder(which does not exist)? I checked through the wiki as well, and didn't see anything about this extra step.
*edit* Nevermind I feel stupid. It wont let me delete my post for some reason, but this can be ignored. I for some reason didn't notice the data folder in the zip for 1044. Works fine after copying that .
I don't know if this is a bug... but whenever I put in the settings of where to transfer the player when he dies, you know the map id, etc.I die in game from the monster, it plays the events, transferring me to the spot like its suppose too, but then it sends me straight to the gameover screen and then to the title?
@YahBoiDeku , try set "Game Over Common Event" and in this common event revive player by yourself (like add some HP).
@Pheonix KageDesu, I've already set up a game over common event which, it is suppose to recover all that is in the party, and I still get sent to the title screen...
Do you have an idea as to when you will release the 1058 build. I would really like to use the Motion System 2 in my game!
Cheers and Good Work!
Is anyone having trouble getting Alpha ABS to work with either AltimitMovement or QMovement? I believe I have everything set up correctly, but when I have the AltimitMovement plugin turned on Alpha ABS doesn't work properly. Turned AltimitMovement off and it worked perfectly.
Altimits kills a lot of plugins unfortunately. Xilefian said it best, you have to make the game around AltimitMovement plugin, which will usually result in a few compatibility patches
Transfer after death allowed only to NOT ABS maps.
After the middle of July, because 1058 not last build
I have a problem, practically with the gun I can hit an enemy even through the wall, can you solve this problem? I use build 980
See "Solid Regions" in plugin parameters.
(In this guide (after 5 minute):
New Alpha ABS feature overview video:
Thanks you very much! <3
Hello i have some problems using API
I use alpha abs v1.2.980.
When i do uApi.setParamE ([myEvent_ID], viewRadius, 15) On event script. Console tell me "viewRadius is not defined" It'a bug.or something or its me doing things wrong?
I know this has been asked a bunch, and you updated the Plug in to do so.
But I can't seem to figure out how to disable auto attacking, so the player has to press the attack button every time they wanted to attack..
I'm using the most up to date version, am I missing something?
That's script is amazing.
Dude is that script support diagonal movement? And more characters frame? By the other plug-ins i mean.
Question, are there any ways to add mind control or confusion into ABS? Such as having a state that chances an enemy's Team ID. I'm wanting to include abilities that mind control enemies and the like, but there doesn't seem to be any ability to do so as far as I can tell.
Some cool features of new private Build 1082
- Improved Visual Equipment
- Improved Interpreter for ABS events
Now you can control each enemy logic in battle
The changes affected not only the logic, some interacts with the ABS events became easier. You can easy create skill, like 'Steal'
- Hints for Events
More info: https://www.patreon.com/posts/alpha-abs-build-28442754
Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2
With build 1082 you can
viewRadius must be in quotes, "viewRadius"
How about diagonal movement?
@Pheonix KageDesu Is there a way to do stealth mechanics? Any plans to include them?
can i askk i'm new here, Are you building a new game base on your plugin that you are making??? I HOPE YOU ARE!!
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