RMMZ Alpha ABS (MV + MZ)

What MV version you using with ABS?


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bgillisp

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@cropots: Try a new game, and see if the error occurs on a new save made there. If it doesn't, then the error was that before you moved the Save Core below the ABS, it wasn't being recognized, and now since it is, you have to start a new game for the changes to take effect.


And yes, this means the save games from before will be invalid. There is little a plug-in writer can do about that.
 
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cropots

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@cropots: Try a new game, and see if the error occurs on a new save made there. If it doesn't, then the error was that before you moved the Save Core below the ABS, it wasn't being recognized, and now since it is, you have to start a new game for the changes to take effect.


And yes, this means the save games from before will be invalid. There is little a plug-in writer can do about that.
Thanks but already I tried everything. I removed all files, tried several YEP plugin positions without success.
 

bgillisp

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@cropots: But did you start a new game *after* putting all those plug-ins in place? Save games will have variables that existed when they were saved, and many not be what your plug-ins are looking for. In fact, that error you list usually is due to not starting a new game when one is required.


The other option is you have 1.0 of MV still in  your .js files, and save core requires version 1.1.
 

cropots

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@cropots: But did you start a new game *after* putting all those plug-ins in place? Save games will have variables that existed when they were saved, and many not be what your plug-ins are looking for. In fact, that error you list usually is due to not starting a new game when one is required.


The other option is you have 1.0 of MV still in  your .js files, and save core requires version 1.1.
I do not think that's it, YEP_SaveCore worked perfectly in version 1.0 of the ABS. The problem began in version 1.1
 
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cropots

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It seems that lacked few lines of code, I made the comparison with the old plugin. Waiting for answers.
 
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Black Mamba

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in upadate 1.1 i cant use "Z" and "X" to interact with events and acess start menu, even in new game screen
 

bgillisp

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cropots, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you wish to add onto a post, please use the edit button. And to bump a post it does need to be more than 72 hours, which it is not in all of your above posts.
 

Almateria

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in upadate 1.1 i cant use "Z" and "X" to interact with events and acess start menu, even in new game screen
@Black Mamba I was helped out with this earlier. For some reason you can't use Z and X ever since the Favorite Weapons key binding came to be. You have to use Enter for 'Z' and Esc for 'X'. You can also click with the mouse, Left Click for 'Z' I think and Right Click for 'X'.
 

cropots

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@bgillisp Sorry but I tried to remove the publication but there is no such option. You can remove one of them if you can.
 

bgillisp

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@cropots: There's no option to remove posts. If you do that by accident going forward just report the post and we can take care of it.
 

Celianna

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@cropots no need to report your own post here, you've already been given a verbal warning to stop double posting, so just post by the rules in the future :)
 
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Last week I was busy, but managed to do a little bit.


New build 500.

  • new plugin parameter: Dash on ABS map
  • fixed bug: the description of the attack skill was blocked by a description of the weapon
  • fixed bug: Z and X key not working
  • test support YEP_SaveCore plugin
  • test support Yanfly KeyboardConfig plugin
  • added script call for bind weapon to slot $gamePlayer.setFavWeapForce(weaponId, position)




I would like to remove the buttons S and D  on my game. How can I do this? I just need these three functions.
For now this is not possible, I will try to do it.

@Pheonix KageDesu is it possible to create "enemies" that will not attack you, but will run away instead?
It's complicated. I'll think about it, it is better to make a new special parameter for AI.

I'm getting an error when I have an enemy that I activate, then I open the menu and back out of it.
@GameFire, I was not able to repeat it. I have no error occurs. Also, about keycodes for the tip window, still think on it.
 

cropots

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@Pheonix KageDesu Thank you. It would be interesting to have control over these buttons within the plugin. After all not all games will use the same functions. I will be testing the new version later. Thanks again for the great work you have been doing.


 - - - - - - - - - - - - - - - - - - - -


Watch the video that show the problem in my game with S and D keys.








Route of movement used in the video above.
 
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@Pheonix KageDesu Alright, guess the error is a plugin incompatibility then. I'll check and see which plugin is causing the incompatibility.


Also yay bug fixes!


EDIT: Here is what the console looks like when it throws the error.


ABS Error.PNG


When I disabled the plugins mentioned here the error didn't occur, so it's one of those five. Testing it now, will update this post when I figure out which one it is.


EDIT2: It seems the incompatibility is with Quasi's Shadows plugin. It doesn't occur when that plugin is turned off. Which is a shame, since it really helps with the atmosphere of some maps.
 
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Black Mamba

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its compatible with Yep Element Core?


Edit: Yes, it is
 
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pgbiolchi

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Phoenix I have two questions xD

1- This plugin is free for commercial games?
2- How can I add a event process to dead enemies? Like:
@Give item
@Add var
@Show Message
All running just one time!
 

Black Mamba

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Phoenix I have two questions xD

1- This plugin is free for commercial games?
2- How can I add a event process to dead enemies? Like:
@Give item
@Add var
@Show Message
All running just one time!



-----------------------------------------------------------------------------------------------


in tab with "self switch B" is dead enemy page, you can make it there
 
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