RMMZ Alpha ABS (MV + MZ)

What MV version you using with ABS?


  • Total voters
    33
  • Poll closed .

ozaya

Veteran
Veteran
Joined
Jul 8, 2015
Messages
82
Reaction score
10
First Language
German
Primarily Uses
It worked before, but then from 0 to 100 it didnt. I was like wtf?! I literally just copy pasted the Enemy and added Skills... But then I reverbed it and it still doesnt work....
 

Joey Camarillo

Villager
Member
Joined
Feb 14, 2017
Messages
12
Reaction score
0
First Language
English
Primarily Uses
N/A
Help, so I set the game up exactly like how it was in your video tutorial but when I start the game it says "Error cannot read properly 'equip slots' of undefined" what did I do wrong? Is there a way of fixing this bug?
 

123123

Warper
Member
Joined
Mar 11, 2017
Messages
1
Reaction score
0
First Language
Filipino
Primarily Uses
RMVXA
dude what happened? Cannot read property 'equipSlots' of undefined? i need your help m8
 

tylerash

Villager
Member
Joined
Dec 3, 2013
Messages
15
Reaction score
16
First Language
English
Primarily Uses
Pretty sure you guys are doing something wrong if you're running into problems. I've playtested my game for hours and hours with this plugin and haven't run into a single issue.
 

ozaya

Veteran
Veteran
Joined
Jul 8, 2015
Messages
82
Reaction score
10
First Language
German
Primarily Uses
They most likely have an old Version of the RPG Maker, if not the cracked one. Plus some Plugin conflicts may cause these issues.
 

cropots

Veteran
Veteran
Joined
Oct 31, 2015
Messages
175
Reaction score
27
First Language
Portugues
For those who are wondering what happened to the plugin, the developer reported that the plugin is frozen until November. Unfortunately we will have to wait a long time for news. Luckily the plugin is usable in its current version.
 

wintyrbarnes

Jack of a Few Trades
Veteran
Joined
Aug 12, 2015
Messages
93
Reaction score
62
First Language
English
Primarily Uses
@cropots Very usable, thankfully. :)

Does anyone have a fix to get rid of just the player status and gauge HUD? I'd like to keep the rest (item pickup, enemy status, cooldowns, skill bar, etc) but have a custom HP gauge, and I can't figure out how to get rid of the default one. :\
 

cropots

Veteran
Veteran
Joined
Oct 31, 2015
Messages
175
Reaction score
27
First Language
Portugues
@cropots Very usable, thankfully. :)

Does anyone have a fix to get rid of just the player status and gauge HUD? I'd like to keep the rest (item pickup, enemy status, cooldowns, skill bar, etc) but have a custom HP gauge, and I can't figure out how to get rid of the default one. :\
I made some changes to the plugin to suit my game. Could you provide a picture example of what you need?
 

wintyrbarnes

Jack of a Few Trades
Veteran
Joined
Aug 12, 2015
Messages
93
Reaction score
62
First Language
English
Primarily Uses
Sure! I hope this is helpful. I just want the actor info (anything in the red box) gone so I can display HP another way, and not make it redundant. Thanks!
 

cropots

Veteran
Veteran
Joined
Oct 31, 2015
Messages
175
Reaction score
27
First Language
Portugues
@wintyrbarnes

Sorry, I do not know if I understood very well, I do not have much practice with English. Do you want to remove everything inside the red box so you can set up another HUD?

If it is, it's very simple, I can make the comments on the lines for you. If you have edited something in the original .JS, send me the file.
 

Artomix

Warper
Member
Joined
May 8, 2017
Messages
2
Reaction score
0
First Language
French
Primarily Uses
RMMV
Hi everyone!

I love this plugin and I have some questions:
- is it possible to assign another animation than the sword (ex:gun) to a skill?
- Is it possible to create a spell that moves on the line where you aimed (example, an arrow) and not directly on the enemy? Thank you for your work and good continuation :)
btw i'm sorry for my bad english, still learning :)
 

fabrizio

Villager
Member
Joined
Nov 1, 2015
Messages
6
Reaction score
1
First Language
Postuguese
Primarily Uses
RMMV
Hi, how do I resize the icons in "ControlPanel"? I changed "UIObject_ControlPanel.prototype._getY" and I succeeded, but I wanted the graphics to change, too. Just changing the size did not solve.

Sorry for my bad English. I only speak portuguese.

Thank you!
 

wintyrbarnes

Jack of a Few Trades
Veteran
Joined
Aug 12, 2015
Messages
93
Reaction score
62
First Language
English
Primarily Uses
@wintyrbarnesSorry, I do not know if I understood very well, I do not have much practice with English. Do you want to remove everything inside the red box so you can set up another HUD?
This is exactly what I want. :) I haven't edited the original file.
 

Morganis

Ce'wyndia
Veteran
Joined
May 26, 2015
Messages
93
Reaction score
13
First Language
english
Primarily Uses
RMMV
Hello all :) I was hoping someone could maybe tell me how to possibly change the weapon animation height? I'm using the pioneer valley games mv characters and the weapon swings from the lower legs lol. Can anyone help me with this? Thank you all very much.
 

jtarules89

Villager
Member
Joined
Nov 19, 2015
Messages
10
Reaction score
0
Primarily Uses
Hello after installing the plugin and setting up everything correctly to my knowledge. I get an error saying Type Error Undefined Is Not A Function. I have included a screen shot of the error with this post. Can anyone help me solve this issue please?

 

Fabricio

Villager
Member
Joined
Mar 29, 2017
Messages
7
Reaction score
5
First Language
Portuguese
Primarily Uses
RMMV
Hey guys! I need some help here trying to setup the skills with Alpha ABS..

Here what's happening:

When I'm in game and try to assign a skill to a slot, it does not work, I hear the "Equip Sound", just like when it plays when you equip an item, but the skill does not show on the bar. Here's and example:



This skill is setup with the following notes:

<ABS: 0>
<reloadTime: 120>
<range: 6>

And is also set to "Battle Screen" on the Ocasion option.

I'm also using Yanfly's YEP_SkillCore, but even deactivating that it does not seems to work.

I think I'm missing something specific here to work :(
 

Cloned

Veteran
Veteran
Joined
Jan 15, 2016
Messages
40
Reaction score
16
First Language
English
Hi guys, I'm just curious here

I know this isn't supported by the dev currently, but I've got a quick question maybe one of the community or users can use.

How similiar is this to the battle system in the old GBA Zelda games? Looking to make something along those lines. Also is this useable for a game I want to publish on the play store/itunes, as in no messed up bugs or anything like that?

Thanks for any answers!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,018
Messages
1,018,357
Members
137,803
Latest member
andrewcole
Top