- Joined
- Mar 6, 2014
- Messages
- 266
- Reaction score
- 88
- First Language
- pt-br
- Primarily Uses
older version was working, with this new one i got this error
Have you tried to run the project with only ABS plugin without any another? Before Assembly build I checked everything on the new project on MV 1.6.1.I have this error when using the 800 plugin.
No, only with 1.2By the way, is the settings plugin supposed to work with 1.1? If yes, I cannot seem to get it to work with it.
I'll see what I can do for make compability with Hime's pluginSo far everything seems great except it still has an issue when I use Hime's Party Manager Plugin which is what I want to use in my game.
I'll see what I can do for make compability with Hime's plugin
Try use Script call 'AlphaABS.BattleManagerABS.updateABSSession();', after you change party, maybe it will be work like temp fix
I did put just the 800 build and the settings plugin in and it works. However, I part of the problem. The problem only happens if I have an enemy event on the map. If I start the game on a blank map, it works. As soon as I go to a map with an enemy event on it, I receive the 'getTargetsInRange' error.Have you tried to run the project with only ABS plugin without any another? Before Assembly build I checked everything on the new project on MV 1.6.1.
I have some thoughts about that.Hey Pheonix you plan to make controller support?
Thanks i'll fix that.Phoenix...
I've written before about the issues RESTORING from a previous saved game where an ABS entity
has been killed and who has a respawn timer running
Build 800 work only on 1.6.1 MVI receive the 'getTargetsInRange' error.
Yep that was the problem. I was still using 1.5.2. Thanks for this Pheonix KageDesu. I'll be sure to post any bugs found, if any.Build 800 work only on 1.6.1 MV
This is not necessary, I just tested build on 1.6.1 and not tested on earlier versions.
I'll fix that in next build.
********************Yep that was the problem. I was still using 1.5.2. Thanks for this Pheonix KageDesu. I'll be sure to post any bugs found, if any.
Edit:
I am found a problem. If I kill an enemy and leave the map before they revive and then try to reenter the map with the fallen enemy, I receive this error.
If I do not have a revive time on the enemy, I get no error.
Isn't that the built-in RPG maker MV feature ?how to turn off touch move
What exactly did you mean, give an example?I am wondering if we should start posting spell creation lists because of how much code goes into each spell/skill for the ABS plugin.
Version 1.2 optimazed for web and mobile and don't create any files. All UI locations you can set in plugin parameters. If you change UI in editor while playing game, all changes save to game savefile (when you Save your current game). And restore, when you load game. For constantly change the UI location, use plugins parameters.**Edit, TP guage thing not an issue anymore. but I do have a new problem. I can't get the UI saving and loading to work. It seems to save since there is the UI save in the data folder. But when I trigger it to load the UI, it instead full disappears. any idea why?