RMMZ Alpha ABS (MV + MZ)

What MV version you using with ABS?


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cropots

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I add some video please watch for me, this is bug right ? sorry for interupt sound in video.


Your plugin is great I love it.
If you are a donor at ******* you get constant updates, the public version is currently at 944, in ******* we are already at 965. Many patches on the ammunition system have been made.
 

MaGicBush

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Hrm why doesn't he mention the ******* thing on the first post? I was confused as well since I could only find the build 1.2 944, but hes been showing off stuff from newer builds I want to use. Github shows the new builds on the change log also which made it more confusing until I saw your post about ******* cropots. I think I will start helping out on ******* for a while since he added the gunplay in build 950 to this system :D.
 
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loki2007

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He's right Phoenix, you really should add a ******* and direct website link to your original post. If your ******* button isn't on your web page, put it there as well, and highly visible.

You deserve a little backing, funnel those visitors to *******. :)
 
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New build 980 with very cool features (firearms, motion system, noTarget system) available for download!


About firearms (how setup and use), see this:

About motion system and noTarget, see this:

Download from:
https://github.com/KageDesu/Alpha-ABS/releases
 

keizz

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I'm very excite your plugin,I will test and report to you if I found some bug.

Keep up the great work

Thanks for share.
 

TenTranVN

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Hi Kagedesu
I am very happy about your alpha build 980, but I do not know how to set up "show mini bar"
 

loki2007

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post originally asked a silly question that was part of his core design. Ignore and move along!
 
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TyraK88

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As i already stated under the youtube video version 944 worked just fine for me but with version 980 of the plugin the HUD disapears as if you woud create a map without <ABS> in the notes or sth.
But i didnt changed anything other than deleting version 944´s js data from the plugin folder and putting version 980´s js data in there.

i now have both versions in the plugin folder and if i turn on the 944 plugin while 980 is off it works again...if i turn 980 on and 944 off it stops working.

Here are 2 screenshots of the console:

944 version:
https://picload.org/view/dcapapcw/consolewith944.jpg.html

980 version:
https://picload.org/view/dcapapir/consolewith980.jpg.html

i hope someone can help me get the new version working =)
 
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Need 980 console picture only. Click 'console' tab and make screenshot



You use MV 1.6.1 ?

Hi Kagedesu
I am very happy about your alpha build 980, but I do not know how to set up "show mini bar"
Sorry, but Mini HP bars - is exclusive feature only for patrons.
 

MaGicBush

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I am getting an error after setting everything up. I turned off all my plugins also, and only have one map in my game atm. I get "Type Error" "Cannot read property 'meta' of undefined" before it even finishes loading.

*edit* Well I just remade the project, and added my assets in the new project and it works fine. Really weird. Thankfully I have just been playing around with plugins and coding up to this point so it wasn't a huge loss as I can copy/paste everything to the new project.
 
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Heres the Console Screenshot:
https://picload.org/view/dcapordw/980consoldetails.jpg.html

And yes im using MV 1.6.1 (Steam Version)
Is PIXI.js error. Maybe you not update RPG Make Core .js files and libs (js\ and js\libs\ folders) ?

I am getting an error after setting everything up. I turned off all my plugins also, and only have one map in my game atm. I get "Type Error" "Cannot read property 'meta' of undefined" before it even finishes loading.
You can send me screenshot of console and i will try fix this bug
 

TyraK88

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Is PIXI.js error. Maybe you not update RPG Make Core .js files and libs (js\ and js\libs\ folders) ?
i have the newest steam version it shoud update the files with a steam update or not?
is there a way to update them manualy?

EDIT: I created a new project and there it works.I can go from there because im mainly testing/building my gameplay at the moment.

Is there a detailed step by step guide for like how to build a gun with ammo /a simple dmg spell?
and is it possible that lets say the enemys have a viewradius of 5 and if the character gets poisoned the viewradius increases to 10 until it gets cured?
 
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keizz

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Hello Phoenix

Last Build I don't try yet but please add feature for each gun like handgun sound, shotgun sound.

this feature is possible?

thanks for share great plugin.
 

TyraK88

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can someone kind explain to me why my gun isnt working? i did it like in the youtube video for firearms
(create a weapon called gun,add attackspeed 10,enter into notes:
<ABS:0>
<range:8>
<ammo:5>
<reloadSound:Switch1>
<stack:30>
<stacktime:100>
<firearm:1>

create a item on the 5.slot called Ammo and thats basicly it or did i miss sth?

if i playtest my testmap i start with a knife it works as intendet,then i loot the gun and some ammo from a chest,equip it and i cant attack with it.
it just shows cant use attack now.

(sorry i never did anything with programming thats why im glad that this ABS exists :D)
 

MaGicBush

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You can send me screenshot of console and i will try fix this bug
Here's the console:

Untitled.png

Still gives this error when I load up my old project, and maybe just some weird conflict with something I did because it works ok on my other project. I am not sure what it means by I am using "old core files." I have only used 1.6.1 since working on this project.

Also I second the suggestion above to allow us to use different sounds for each gun. Also I may not have figured it out yet, but different images for each gun would be nice also. It seems to as well look very weird with my tileset and characters I am using when you shoot(he shoots out of the crotch area lol).
 
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can someone kind explain to me why my gun isnt working? i did it like in the youtube video for firearms
Try this, or try without ammo (don't forget change sound files names)

<ABS:0>
<range:8>
<ammo:5>
<reloadSound:aug_clipout>
<stack:30>
<stackTime:100>
<firearm:1>
<noTarget:1>
<startSound:aug-1>

Also I second the suggestion above to allow us to use different sounds for each gun
You can use any graphics you want for weapons and firearms. And sounds too.
Sound you can set with "Animation" (in weapon settings tab) or with Note <startSound:soundName>
Graphics you can set in "System" tab in "[SV] Attack Motions" section or https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System

I am not sure what it means by I am using "old core files." I have only used 1.6.1 since working on this project.


Still gives this error when I load up my old project
And check you skills settings, maybe some skills that someone of actors have not have proper Note settings for ABS.

And...on my ******* page https://www.*******.com/KageDesu you can find Demo projects of last builds (include 980) with resources and complete skills (weapons).

I will make a video how properly settings guns. (when you have time). Also i have plans to create project with basic skills and weapons samples.
 

MaGicBush

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Awesome thanks! I have one more suggestion if I'm not overstepping here, but it would be nice to have an "target nearest enemy" key bind. Right now I set tab to target, and it will target enemies far away on the screen instead of what's in your face attacking you. I was trying to make it so you don't need to use the mouse if you don't want to.

Great work! I plan to start donating on your ******* tomorrow for a while. I've been waiting for a system like this to start my project for a year. I started trying to learn js a few months back but can only do basic things atm lol. Thanks again for your hard work!
 

TyraK88

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Thx for the infos! i tryed :
<ABS:0>
<range:8>
<ammo:5>
<reloadSound:aug_clipout>
<stack:30>
<stackTime:100>
<firearm:1>
<noTarget:1>
<startSound:aug-1>

(with other sounds) and it kinda works i can shoot i lose ammo while doing so but i can still shoot even without ammo and enemys take no damage.If i delete the <noTarget:1> i get the cant use skill now again.

I also tryed the bow from your manual
<ABS:1>
<ammo:2>
<range:6>
<img:arrow>
<vSpeed:6> //Faster
<startSound:Crossbow>

but it also just says cant use attack now.

EDIT:here are 2 screenshots how it looks ingame(bow doesnt work at all and gun does no damage.

bow:
https://picload.org/view/dcoggggr/bow.jpg.html

gun:
https://picload.org/view/dcogggga/gun.jpg.html
 
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Krystek_My

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Hi @Pheonix KageDesu!
Is it possible to do a skill that will summon a monster that will follow player, foght with player but don't be in your party. And can you make a mount system? (For example from World of Warcraft) Last question: can I make skill that will attack a random enemy on a area. For example: there are 4 enemies and you choose an are of them. A skill will deploy 3 bullets on a random enemies. You cast and you hit twice one enemy and hit once 2nd enemy and 2 of rest will be not hit.
Keep going! And yes: this is veeeery long message:rswt.
 

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