- Nov 25, 2015
- Reaction score
- First Language
- Primarily Uses
Seems like you don't move .json files to data\AABS folder
Altimits kills a lot of plugins unfortunately. Xilefian said it best, you have to make the game around AltimitMovement plugin, which will usually result in a few compatibility patchesIs anyone having trouble getting Alpha ABS to work with either AltimitMovement or QMovement? I believe I have everything set up correctly, but when I have the AltimitMovement plugin turned on Alpha ABS doesn't work properly. Turned AltimitMovement off and it worked perfectly.
Transfer after death allowed only to NOT ABS maps.
After the middle of July, because 1058 not last buildHey Pheonix!
Do you have an idea as to when you will release the 1058 build. I would really like to use the Motion System 2 in my game!
Cheers and Good Work!
Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2Dude is that script support diagonal movement? And more characters frame? By the other plug-ins i mean.
With build 1082 you canQuestion, are there any ways to add mind control or confusion into ABS? Such as having a state that chances an enemy's Team ID. I'm wanting to include abilities that mind control enemies and the like, but there doesn't seem to be any ability to do so as far as I can tell.
viewRadius must be in quotes, "viewRadius"Hello i have some problems using API
I use alpha abs v1.2.980.
When i do uApi.setParamE ([myEvent_ID], viewRadius, 15) On event script. Console tell me "viewRadius is not defined" It'a bug.or something or its me doing things wrong?
See: https://github.com/KageDesu/Alpha-ABS/wiki/No-Target-WeaponsI know this has been asked a bunch, and you updated the Plug in to do so.
But I can't seem to figure out how to disable auto attacking, so the player has to press the attack button every time they wanted to attack..
I'm using the most up to date version, am I missing something?
How about diagonal movement?Some cool features of new private Build 1082
- Improved Visual Equipment
- Improved Interpreter for ABS events
Now you can control each enemy logic in battle
The changes affected not only the logic, some interacts with the ABS events became easier. You can easy create skill, like 'Steal'
- Hints for Events
More info: https://www.*******.com/posts/alpha-abs-build-28442754
Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2
With build 1082 you can
viewRadius must be in quotes, "viewRadius"
can i askk i'm new here, Are you building a new game base on your plugin that you are making??? I HOPE YOU ARE!!
Alpha ABS Version 1.2
Last build: 1044 (15.05.2019)
by Pheonix KageDesu
The real-time combat system. Easy to configure and learn. Has great functionality and is easily extensible.
- Easy configuration system and fast start
- Mouse, keyboard, touch input supports
- Supported big range of various type of skills and weapons
- Party support
- All platforms supports (mobile, web, PC)
- Many plugin options, flexible interface (UI) system
- Has documentation, wiki page and video tutorials
Demo game (with tutorial): https://www.dropbox.com/s/ous5sotyl31f6r6/AlphaABS_Demo.rar?dl=0
(in demo game used not last Alpha ABS build, don't use plugin file from Demo, it is outdated)
Download last version of plugin: https://github.com/KageDesu/Alpha-ABS/releases
Plugin WebPage (information and tutorials):
WiKi Page (documentation):