Sorry but where exaclty? Because there is in folder Data/Skills.json file or in RPG maker Skills? When I put that in rpg maker mv skills where is it the attack skill it's shows me this. There is my pluggins also. It's ON whaen I start the game.You gotta write <ABS:0> <reloadParam:attackSpeed> in the first skill's note on database
Please read some information on Wiki: https://github.com/KageDesu/Alpha-ABS/wiki/Download-and-required-settingSorry but where exaclty? Because there is in folder Data/Skills.json file or in RPG maker Skills? When I put that in rpg maker mv skills where is it the attack skill it's shows me this. There is my pluggins also. It's ON whaen I start the game.
If you want Auto Attack, don't use ABS parameter <noTarget:1> on weapon or attack skill (ID 1).When I click on an enemy he highlights but player doesn't move toward enemy. Plus the player won't auto attack unless you push A. And I'd like the player to move to target and auto attack with one click. Thanks in advance for any help
https://github.com/KageDesu/Alpha-ABS/wiki/ABS-Parameters-for-enemiesHi everyone, I have a problem, practically when I try to fight the monster, at a certain point, it gets farther away, how can I solve it? I use build 98
Besides, I love this plugin and this is the one I looked for. Thanks in advance!<viedRadius : 5>
<returnRadius : 10>
<reviveTime : 5>
I just installed the fresh MV and downloaded the 1128 ABS. I've set my enemy and did everything like in the youtube tutorial, but seems the commands below are not working at all. Dead body works, looting from the body works, but not the rest. What could be the problem?
Besides, I love this plugin and this is the one I looked for. Thanks in advance!
https://github.com/KageDesu/Alpha-ABS/wiki/Player-DeathHey guys, I'm running into some death problems here. First off, when my character dies, he just vanishes. Doesn't show the downed sprite. I'm using a custom character through Character Creator EX, so that may have something to do with it (seeing as how it needs a plugin command to display a downed sprite), but not sure.
Next, on death, when the character vanishes, he reappears briefly before the map transfer. I have a common event that's called on death and everything in it seems to happen just fine, but it seems to all take effect AFTER death. No amount of juggling event commands made a difference so I don't think the answer lies there.