RMMZ Alpha ABS (MV + MZ)

What MV version you using with ABS?


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Ashfaz

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Can you make it possible for the character to dash while in an abs map?
 
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I was wondering if it is possible to hide certain part of the UI before the game loads?
Yes, in the manual l described how to do it. See plugin commands 'ABS saveUI' and 'ABS load UI'.

Can you make it possible for the character to dash while in an abs map?
Yes, later. You can using <speed:X> with state notetag to increase or decrease movement speed.


Update 1.1 avaliable on GitHub, for update from 1.0 to 1.1 you need complete full plugin installation, because update 1.1 has some new graphic files.


(If you replace only Alpha_ABS.js file it will cause 'graphic file not found' errors)


Later i'll also update the manual file.
 
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cropots

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@Pheonix KageDesu Great Work, the plug-in IS Getting Incredible. I am writing this message to report a bug. System favorite weapons does not work if the YEP_CoreItem is configured with weapons limit. Attached image to understand what I am reporting.


bug.jpg


This limit 99 is important in almost every game, to have weapons with different parameters.
 
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@cropots, thanks, i'll fix it soon.


I added support of YEP_SmartJump. Also, I looked at the Quasi Movement plugin. Quasi plugin is very huge and complex, need more time to understand it.


If anyone found any more bugs, please write about it, this will be very useful.
 
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loki2007

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Awesome work, and thanks for the jumpiness :) eventing every hop was giving me a facial tic!
 
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New build avaliable on GitHub.


I'am added support YEP_ItemCore and YEP_EquipCore.


YEP plugins must be below Alpha_ABS plugin in Plugin Manager
 

Almateria

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Is anyone else having trouble accessing their menu screen after getting the new plugin? I'm current going through checking incompatible plugins right now.
 
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It seems that this new version disables the Z and X key. Good thing that left-clicking/enter and right-clicking do the same thing, respectively.
 

Fafs

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@Pheonix KageDesu Wonderful ABS engine! The UI elements, combat peace and its customizations gives a unique feel to this system!

  •  Also, i would like to ask if its possible to set an "attack animation" to each sprite action to enemies and hero (being hit, cast, release magic, sword atk, bow fire)?

I read the whole manual and couldn't be able finding how to do it... If you're willing to implement the sprite animations, i could make the RTP sprites for your ABS.

  • I have a suggestion, how about engage and disengage skills like "Charge" (WoW, Warrior) and Disengage (WoW, Hunter)? But i mind it would be difficult to implement since dealing with pathfinding its a rough job.
 

Almateria

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Is there a script call that can automatically bind a weapon to a favorite weapons slot? 


In my game, I have the equip menu disabled. So, upon picking up a bow, it would be nice to automatically have it set to a slot.
 
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I'm getting an error when I have an enemy that I activate, then I open the menu and back out of it.


The error it throws is "Cannot read property 'active' of undefined"


Edit: It also does this when an activated enemy is defeated.


Edit2: Okay, it suddenly stopped occurring when the enemy is defeated. It still occurs when the game is paused and then unpaused, however.
 
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Ashfaz

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I have some compatibility problems with YEP Keyboard Config plugin. I've tried changing the alignment in the plugin manager, putting YEP's plugin first or putting the ABS plugin first but nothing works. It just doesn't let me bind the keys. I bind them and then it goes back to where it was. I'll check some more to see what happens.
 
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Couple of questions.


1. Why does the "Attack" skill use the description of the equipped weapon for its tip window?


Weapon Description.PNG


Description of the weapon


Skill Description.PNG


Description of the skill


AlphaABS Text Codes.png


How the tip window shows it


2. Is it possible to make the tip window use text codes?


Text Codes Menu.PNG


This is what the Wooden Sword's description looks like in the Item menu
 

cropots

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These DEMO plugins are necessary for the operation of the ABS?

Capturar.PNG
 
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Also, i would like to ask if its possible to set an "attack animation" to each sprite action to enemies and hero (being hit, cast, release magic, sword atk, bow fire)?
I didn't implement a special way to do sprite animations for each action. I don't know if I'll do it in the future.


You can change the animation of spell cast (using animation from DB) and use special parameters for common events call. About common events calls.

I have a suggestion, how about engage and disengage skills like "Charge" (WoW, Warrior) and Disengage (WoW, Hunter)? But i mind it would be difficult to implement since dealing with pathfinding its a rough job.
You give me a good idea, i try figure out something how do it.

Is there a script call that can automatically bind a weapon to a favorite weapons slot? 
I can make one for you. How you need it (equip in a specific slot or in a free slot)?

I'm getting an error when I have an enemy that I activate, then I open the menu and back out of it.
Thanks, i'll try fix this.

I have some compatibility problems with YEP Keyboard Config plugin.
Thanks, i'll try check it out.


@GameFire, the idea is that if the attack skill has no description, shows a description of the weapon. But I can see it not working. I'll fix that.

Is it possible to make the tip window use text codes?
Tip window using PIXI_Text class, not Bitmap. I'll see what I can do. but I can't promise.

This error was not fixed.
@cropots, can you please make a new information (from console) about this error on last plugin build, because line 8916 not contains 'occasion'.  
 

Meteodros

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@Pheonix KageDesu is it possible to create "enemies" that will not attack you, but will run away instead?
 
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Almateria

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I can make one for you. How you need it (equip in a specific slot or in a free slot)?
Thank you so much for offering to help!

I need it in to be equipped into a specific slot. Like if I pick up a Bow, I can call a script so it can go into the left slot, Sword goes into top slot.
 
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cropots

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Problem with YEP_SaveCore. The error occurs when I try to load a file from the menu within the game.


TypeError: Cannot read property 'forEach' of undefined
    at Game_Troop.onTurnEnd (js/plugins/Alpha_ABS.js:7092)
    at Function.BattleManagerABS.updateABS (js/plugins/Alpha_ABS.js:3064)
    at Scene_Map.update (js/plugins/Alpha_ABS.js:8715)
    at Function.SceneManager.updateScene (rpg_managers.js:1829)
    at Function.SceneManager.updateMain (rpg_managers.js:1790)
    at Function.SceneManager.update (rpg_managers.js:1714)rpg_managers.js:1756 SceneManager.catchException


The other mistake I resolved by placing the YEP below the ABS.
 
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