Also, i would like to ask if its possible to set an "attack animation" to each sprite action to enemies and hero (being hit, cast, release magic, sword atk, bow fire)?
I didn't implement a special way to do sprite animations for each action. I don't know if I'll do it in the future.
You can change the animation of spell cast (using animation from D

and use special parameters for common events call.
About common events calls.
I have a suggestion, how about engage and disengage skills like "Charge" (WoW, Warrior) and Disengage (WoW, Hunter)? But i mind it would be difficult to implement since dealing with pathfinding its a rough job.
You give me a good idea, i try figure out something how do it.
Is there a script call that can automatically bind a weapon to a favorite weapons slot?
I can make one for you. How you need it (equip in a specific slot or in a free slot)?
I'm getting an error when I have an enemy that I activate, then I open the menu and back out of it.
Thanks, i'll try fix this.
I have some compatibility problems with YEP Keyboard Config plugin.
Thanks, i'll try check it out.
@GameFire, the idea is that if the attack skill has no description, shows a description of the weapon. But I can see it not working. I'll fix that.
Is it possible to make the tip window use text codes?
Tip window using PIXI_Text class, not Bitmap. I'll see what I can do. but I can't promise.
This error was not fixed.
@cropots, can you please make a new information (from console) about this error on last plugin build, because line 8916 not contains 'occasion'.