What MV version you using with ABS?


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Melosx

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... 


Good. But likely i need spend some more time after beta release to make special preparations to moble platfroms. Maybe first beta will work fine, i don't know, in thoery will work.


... 

Okkie XD


I'll test the first beta on mobile and send you a complete report. 


* Waiting for release...  *
 

Black Mamba

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name sugestion "PiKayABS" rsrs
 

Black Mamba

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suggestions:


*user can choose to use as animation of sword swining (same for bows, Sheild, etc.):


  *iconset 


  *image


  *characterset


  *Animation


*Diferent sounds when sword swin and when hit a enemy (same for bows, Sheild, etc.).


*Jump System (Optional)


*Grab objects (Zelda)
 

Nat0327

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Another suggestion:


Ability to hide the ABS-related UI (the skill display, etc.) and disable attacks with a plugin command/script call.


I have a couple of maps where part of it is a "safe zone" where monsters cannot attack the player. The other part is an area where the player isn't safe from the monsters. Hiding the UI would signify the safety of the area, and disabling attacks is to keep from having the immersion broken (there was another ABS I used where it wasn't able to turn off attacking, so the player would be able to go through the towns hitting NPCs without any effects).


That being said, I can't wait to test this out once it's released publicly!
 
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name sugestion "PiKayABS" rsrs

Why? :)

*Diferent sounds when sword swin and when hit a enemy (same for bows, Sheild, etc.).

It's done. For swing or shot you can use own sound or not use at all.

Jump System (Optional)

Simple jump ability is exists, but jump over objects and beatwen terrains, i don't know... You can make it on standart events.

Grab objects (Zelda)

I never play Zelda game series, but i heard about Zelda battle system, it's good. I need check it on some version of game later. But now, i don't understand clearly how "grab objects" will work and help for battle gameplay.

Ability to hide the ABS-related UI (the skill display, etc.)

Yes, you can. Plugin commands exists.

disable attacks with a plugin command/script call.

If you have town on own map, you can disable ABS at all. But if you have town like a part of map, why you not create NPC like a simple events? (not AI related)


Anyway, create "pause" system i think it's not big deal, but i can't promise it to release, maybe after with updates. 


@BlackBarba, @GameFire, thanks for  suggestions.
 

OZiO

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Why? :)


It's done. For swing or shot you can use own sound or not use at all.


Simple jump ability is exists, but jump over objects and beatwen terrains, i don't know... You can make it on standart events.


I never play Zelda game series, but i heard about Zelda battle system, it's good. I need check it on some version of game later. But now, i don't understand clearly how "grab objects" will work and help for battle gameplay.


Yes, you can. Plugin commands exists.


If you have town on own map, you can disable ABS at all. But if you have town like a part of map, why you not create NPC like a simple events? (not AI related)


Anyway, create "pause" system i think it's not big deal, but i can't promise it to release, maybe after with updates. 


@BlackBarba, @GameFire, thanks for  suggestions.



Dude you're fighting the good fight even taking the time to build this. thank you and definitely looking forward to release, I'll be using this with a mobile game so I'll thoroughly test it for you :)
 

Sakurahan01

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This looks amazing :D  I can't wait to try it out when it comes out. I have a question. If you are using Bigger sprites then the default Chibi characters will the target system still work?   I am using RPG Maker XP MACK Size Characters (height: 48, widths:  32) in MV.  :D  also will it be possible to grab, pick up, throw, and push objects and enemies.


For example: you need to hit a switch on the other side of the room but there is a cliff drop. You will have to pick up a rock and throw it at the switch. You throw a rock and it hit the switch you can now cross safely.


Will there be fall Damage?
 
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@Sakurahan01, thanks.

If you are using Bigger sprites then the default Chibi characters will the target system still work?

Yes, size no matter. In video last enemy has a big sprite and target work fine.


About "grabbing and throwing objects" system, I was not planning to do something like this, as this is a little different from the main idea of this ABS.


The idea is very interesting, after release i think about it, but not promise.


For now, documentation and demo game completed by 70%
I try to make the explanation easy to understand, using pictures and examples. Also i write it in two languages. So it's takes more time than I thought.
 

Black Mamba

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@Sakurahan01, thanks.


Yes, size no matter. In video last enemy has a big sprite and target work fine.


About "grabbing and throwing objects" system, I was not planning to do something like this, as this is a little different from the main idea of this ABS.


The idea is very interesting, after release i think about it, but not promise.


For now, documentation and demo game completed by 70%
I try to make the explanation easy to understand, using pictures and examples. Also i write it in two languages. So it's takes more time than I thought.

i can do something for portuguese language
 

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BigToastie

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I feel like adding jumping over gaps etc. and throwing objects isn't necessary in an ABS, that is an alternative thing that shouldn't really be required imo.


However I hope this is coming a long really nicely, as it has got me so hyped!! aha 
 

yeye on est la

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I can't wait!!! When is the plug in gonna be released? XD
 

Black Mamba

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its have Archer class?


*Suggestion:


Atack animation speed is based in character speed.


also for cast speed, and animation.
 
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I can't wait!!! When is the plug in gonna be released?

Ready at 95%


With plugin i make Demo game, it includes interactive tutorial, battle example and some examples of skills variations. And documentation file too.

its have Archer class?

You can create some one, i hope ABS take care about all specials for this class. For example: you can create a bow, set arrows speed, set speed between shots, also you can create multiply shots or create spell witch be cover an area. You can set dependence of the bow and arrow (like arrow is ammo for bow). Every shoot will take one arrow from inventory automatically, so you will not be able to use the bow, if the inventory will not be arrows. But maybe you need some special opportunity.

Atack animation speed is based in character speed.


also for cast speed, and animation.

See after release...


For now I test demo game and check if there is something that I have forgot to do. :)
 

Black Mamba

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When is in battle mode is possible to always show he holding the weapon?


In normal attack its do diferent sword slash, down and up for example, and with a spear back to front animation


When character is chargin a skill change its graphic.


Stealth mode where enemys dont attack you.


Its possible to make a party system? or companions? or summons, Pets, clone skills, etc.


Option for when enemy take damage he take a knckoback and change its graphic.


Have DoT Skills (damage over time) like poison. or life steal skill


Parry/Block enemy attack with action button.


Option when use a buff, show loop animation in character, like a aura


Pull, Push enemys.


is possible to make the character move with the skills, something like:


*the character spin with the sword


*jump into the target and attack


*Archer do a dash backwards and shot


*dash forward and knock with shield, spear, etc.


all same for enemys


Sry for so many questions ehhe :D


Btw, i loving your system!
 

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