Every time i get into the radius view of an enemy the i keep getting an error which says "cannot read property length of undefined" can you please help me
ReferenceError: LOGW is not defined
at Window_ItemList.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/plugins/Alpha_ABS.js:11182:16)
at file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_core.js:6485:19
at Array.forEach (native)
at WindowLayer.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_core.js:6483:19)
at file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:112:19
at Array.forEach (native)
at Scene_Item.Scene_Base.updateChildren (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:110:19)
at Scene_Item.Scene_Base.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:42:10)
at Function.SceneManager.updateScene (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_managers.js:1829:25)
at Function.SceneManager.updateMain (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_managers.js:1790:18)
During basic tutorial, if I try to put Arrow item in a slot I've this error
Why is not recommended to try the demo on mobile?
Is possible to show skill/item information when i mouse hover in the UI?
This is a great plugin so far! Thanks for putting the time in to make this. I was wondering about a few things. !. was if it was possible to disable the jump mechanic altogether in plugin options?
2. To have more custom enemy behavior or more a.i options. 3. Is it possible to have different character animations/poses. Thanks again for your hard work.
Did you copy paste the .js files needed to update the project to Version 1.3.1? You have to replaces the lib js and all the main js files except for plugins.js. I have a video on how to update on my channel if you would like to watch a tutorial.
Thanks, i fix it already (build 142)
1) I am not tested it on mobile, may be some bugs
2) Demo using some third-party plugins and i not sure it's will works fine
3) You can use your own project or new with installed Alpha ABS for testing on mobile platform
I'll do it in next big update.
1. In current version not possible, i'll try to do this in the update. If just disable the jump button, we need to hide the icon and redraw the entire panel. Therefore, it cannot be implemented in a very short time.
2. What exactly options and behaviour do you want to see?
3. About animations and poses, I have no experience (not in programming, about how create it good and useful), so i need assistance in this matter.
@OZiO, see Driftwood Gaming post, you need update project files.
1. In current version not possible, i'll try to do this in the update. If just disable the jump button, we need to hide the icon and redraw the entire panel. Therefore, it cannot be implemented in a very short time.
2. What exactly options and behaviour do you want to see?
3. About animations and poses, I have no experience (not in programming, about how create it good and useful), so i need assistance in this matter.
@Pheonix KageDesu For enemy behaviors i was thinking of a way to have a enemy change their skills when they are at a certain amount of health or when they have a certain state.
I was also curious if its possible to disable and enable abs on a abs map? and if its possible to transfer the player to another map while in combat?
Is it possible to allow states to use the lighting system? I.E. Making a Torch item that adds a state for 2 minutes that gives off extra light.
For enemy behaviors i was thinking of a way to have a enemy change their skills when they are at a certain amount of health or when they have a certain state.
I was also curious if its possible to disable and enable abs on a abs map? and if its possible to transfer the player to another map while in combat?
You can use Actions Patterns. See how implemented enemies in Demo game for example.
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You can disable or enable only UI HUD on ABS map.
Transfer possible if you not engaged in battle.
@neogeokell, you didn't read the documentation? Or am I mistaken?
Thanks for quick reply. Lol i did read the documentation, i just suck at explaining what i mean. I guess i meant more movement behavior in event pages. For example if the enemy has a fear state he would run away or move away from the player, or have an enemy like a enemy ranger that just shoots ranged attacks) then when player is within a close certain distance he would then start to move in for melee attacks or a stationary enemy who never moves at all (maybe a turret) just shoots rangeds attacks. I knew you can disable hud but was wondering if it is possible to not just hide the hud but deactive and activate abs completely on a abs map? ?Maybe with a plugin command or script call? Would it be difficult to add the ability to transfer to another map when engaged in battle?
Thanks Pheonix
<reloadParam: character agility*2 + weapon attack speed>
Hello Phoenix, can you give us a list of parameter that we can use, for exemple in <reloadParam:attackSpeed> i want to use:
Would it be difficult to add the ability to transfer to another map when engaged in battle?