What MV version you using with ABS?


  • Total voters
    33
  • Poll closed .

finalrpg777

Regular
Regular
Joined
Oct 8, 2020
Messages
46
Reaction score
5
First Language
English
Primarily Uses
RMVXA
You can either add the <explosive:X> tag for ranged explosion around the enemy affected (setting it to 1 will add a small square around it) or use <ABS:3> type skill for a cone effect paired with no target so you can fire whitout targeting, affecting everyone on the cone.

Hi how can I remove auto attack? and not be able to attack anywhere (omnifire) while moving?
 

Oir

Regular
Regular
Joined
Dec 19, 2020
Messages
104
Reaction score
47
First Language
English
Primarily Uses
RMMV
Hi how can I remove auto attack? and not be able to attack anywhere (omnifire) while moving?

Conditional branch if down, left, right, or up button are pressed ---> change player class into a class that has attack skill which does nothing or has no skills?

Alternatively, conditional branch with same conditions but change player skill ---> Forget (Everything)
 

finalrpg777

Regular
Regular
Joined
Oct 8, 2020
Messages
46
Reaction score
5
First Language
English
Primarily Uses
RMVXA
Conditional branch if down, left, right, or up button are pressed ---> change player class into a class that has attack skill which does nothing or has no skills?

Alternatively, conditional branch with same conditions but change player skill ---> Forget (Everything)

wheres conditional branch?
 

Oir

Regular
Regular
Joined
Dec 19, 2020
Messages
104
Reaction score
47
First Language
English
Primarily Uses
RMMV
wheres conditional branch?

Not to be rude but you might want to watch a youtube guide on the RPGMaker basics because you're gonna need quite a bit more help down the line if you don't know what conditional branches are.

It's located in the Flow Control section of Event Commands.
 

finalrpg777

Regular
Regular
Joined
Oct 8, 2020
Messages
46
Reaction score
5
First Language
English
Primarily Uses
RMVXA
Not to be rude but you might want to watch a youtube guide on the RPGMaker basics because you're gonna need quite a bit more help down the line if you don't know what conditional branches are.

It's located in the Flow Control section of Event Commands.

I thought ABS would have coding for this since as it is it looks messy. There's no tutorial for this (I've looked at his YT tutorials) and the creator doesn't answer questions. Also I'm getting a crash when entering a town:
TypeError: Cannot read property "push" of undefined

when i use this code in Note for a Weapon:
<ABS:0>
<range:8>
<ammo:5>
<stack:30>
<stackTime:100>
<firearm:1>
 

Oir

Regular
Regular
Joined
Dec 19, 2020
Messages
104
Reaction score
47
First Language
English
Primarily Uses
RMMV
I thought ABS would have coding for this since as it is it looks messy. There's no tutorial for this (I've looked at his YT tutorials) and the creator doesn't answer questions. Also I'm getting a crash when entering a town:
TypeError: Cannot read property "push" of undefined

when i use this code in Note for a Weapon:
<ABS:0>
<range:8>
<ammo:5>
<stack:30>
<stackTime:100>
<firearm:1>

Right but be that as it may, you still need to learn how RPGMaker works before really understanding how the plugins work. Conditional branches being particularly important for pretty much everything in every game.

The help document is the tutorial. You can find a nicely formatted version of the help file on his website (just search QABS in google and it's like the first result).

Not sure about your particular error here.
 

finalrpg777

Regular
Regular
Joined
Oct 8, 2020
Messages
46
Reaction score
5
First Language
English
Primarily Uses
RMVXA
Right but be that as it may, you still need to learn how RPGMaker works before really understanding how the plugins work. Conditional branches being particularly important for pretty much everything in every game.

The help document is the tutorial. You can find a nicely formatted version of the help file on his website (just search QABS in google and it's like the first result).

Not sure about your particular error here.

Are you talking about "Read User Manual (for version 1.2. build 800)"? nope no mention of how to remove auto attacks. Or are you talking about KageDesu /Alpha-ABS in GitHub? i dont see any mention of how to remove auto attack there either. Or are you talking about https://quxios.github.io/plugins/QABS ? which i dont see any mention of it either.

Please don't pretend to know where the answer is at if you haven't looked into it yourself, just say you don't know.
 

Oir

Regular
Regular
Joined
Dec 19, 2020
Messages
104
Reaction score
47
First Language
English
Primarily Uses
RMMV
Are you talking about "Read User Manual (for version 1.2. build 800)"? nope no mention of how to remove auto attacks. Or are you talking about KageDesu /Alpha-ABS in GitHub? i dont see any mention of how to remove auto attack there either. Or are you talking about https://quxios.github.io/plugins/QABS ? which i dont see any mention of it either.

Please don't pretend to know where the answer is at if you haven't looked into it yourself, just say you don't know.

Me directing you to the help documentation for QABS was for you to get a feeling of the syntax of the plugin and how it works because you said you couldn't find any tutorials for it.

But it seems like you thought that the help documentation for QABS was specifically for your "remove an auto attack" problem? It's not. I already answered your question about how to do that (using Conditional Branching) and also answered your follow-up question on where you can find that Event Command.

If you had followed my advice about getting to know the basics of RPGMaker, you would have realized this and probably had a working system by now. But evidently, you haven't done this which has lead you to misunderstand an extremely simple/basic solution that I proposed to you several days ago.

I guess I should be clear in saying that it wasn't my intention to make you feel insulted or dismissed. It's legitimately a good idea for you to check out tutorials which explain the basic functions of RPGMaker; they'll help you a ton.

I'm genuinely puzzled that you're getting so defensive and passive aggressive about this. Nobody is forcing you to follow anyone's advice including my own.

The answers for your specific auto attack problem and advice on some resources to better understand your tools have been given to you. I guess it's up to you to explore those resources and answers if you want to.

Good luck!
 
Last edited:

CloudIX7

Villager
Member
Joined
Feb 4, 2021
Messages
25
Reaction score
2
First Language
English
Primarily Uses
RMMV
I'm interested in using this for a game but I'm wondering if I'm able to use dragonbones sprites instead of the normal sprites on the map. Does anyone know?
 

finalrpg777

Regular
Regular
Joined
Oct 8, 2020
Messages
46
Reaction score
5
First Language
English
Primarily Uses
RMVXA
Me directing you to the help documentation for QABS was for you to get a feeling of the syntax of the plugin and how it works because you said you couldn't find any tutorials for it.

But it seems like you thought that the help documentation for QABS was specifically for your "remove an auto attack" problem? It's not. I already answered your question about how to do that (using Conditional Branching) and also answered your follow-up question on where you can find that Event Command.

If you had followed my advice about getting to know the basics of RPGMaker, you would have realized this and probably had a working system by now. But evidently, you haven't done this which has lead you to misunderstand an extremely simple/basic solution that I proposed to you several days ago.

I guess I should be clear in saying that it wasn't my intention to make you feel insulted or dismissed. It's legitimately a good idea for you to check out tutorials which explain the basic functions of RPGMaker; they'll help you a ton.

I'm genuinely puzzled that you're getting so defensive and passive aggressive about this. Nobody is forcing you to follow anyone's advice including my own.

The answers for your specific auto attack problem and advice on some resources to better understand your tools have been given to you. I guess it's up to you to explore those resources and answers if you want to.

Good luck!
If i need to learn another way to remove auto attack than whats the point of the plugin? the plugin can do it so thats what i want to learn. QABS isn't even the same plugin as kagedesu's so its misleading to send me there.

Btw I had already figured out how to remove auto-attack a while ago USING THE PLUGIN (screenshots below). I'm now exploring other plugins.
 

Attachments

  • 1.JPG
    1.JPG
    35 KB · Views: 10
  • 2.JPG
    2.JPG
    63.2 KB · Views: 10
Joined
Nov 25, 2015
Messages
324
Reaction score
801
First Language
Russian
Primarily Uses
RMMZ
New public build 1232 (+ Demo project) available for download

How download and install




Links in first post in thread or on plugin webpage
 

Ise no Kaml

Regular
Regular
Joined
Jun 3, 2016
Messages
39
Reaction score
8
First Language
English
Primarily Uses
So, I've been getting to grips with this one in MV. Thankfully, it's really easy to understand and use. I just have one problem, though: attacking is rapid fire. Recharging aside, once you get in range and press A to attack, the command stays active, meaning you'll automatically attack again when it recharges...and that in turn means you can kill everything that doesn't kill you first by pressing A once and going off to watch a video or something. While I guess I can live with that, I really don't want to, and there seems to be no way to turn this off.

Edit: Whoops, should've checked the other comments first. Well, at least I have a place to start looking for a solution.
 

Ise no Kaml

Regular
Regular
Joined
Jun 3, 2016
Messages
39
Reaction score
8
First Language
English
Primarily Uses
If i need to learn another way to remove auto attack than whats the point of the plugin? the plugin can do it so thats what i want to learn. QABS isn't even the same plugin as kagedesu's so its misleading to send me there.

Btw I had already figured out how to remove auto-attack a while ago USING THE PLUGIN (screenshots below). I'm now exploring other plugins.
How did you remove auto-attack? That would be very helpful for other people using this plugin to know.
 

Leprikon01

Regular
Regular
Joined
May 23, 2019
Messages
36
Reaction score
4
First Language
Russian
Primarily Uses
RMMV
How did you remove auto-attack? That would be very helpful for other people using this plugin to know.
No Target weapon - weapon that don't need a selected target and don't using auto attack.
For perform attack you need press Attack (⌨️ A) (or left click on enemy or control panel attack button)
This also affects the skills.
 

Ise no Kaml

Regular
Regular
Joined
Jun 3, 2016
Messages
39
Reaction score
8
First Language
English
Primarily Uses
No Target weapon - weapon that don't need a selected target and don't using auto attack.
For perform attack you need press Attack (⌨️ A) (or left click on enemy or control panel attack button)
This also affects the skills.
Thanks, this is really helpful! Especially since your link helped me find out I was using an outdated version.

Sadly, I'm having a harder time getting the latest version to work. And the wiki...is kind of hard to understand.

Edit: Ignore the "harder time understanding" thing. The crashes were from leaving an extra old version plugin on, I'm good now, back on track.
 
Last edited:

Vinskiq

Warper
Member
Joined
Mar 11, 2021
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
I have a problem with the map inventory. It simply doesn't work. Nothing happens when I click on the icon or press I. I'm not during battle. Exactly the same thing happens on the demo, so it can't be the issue of my game. I'm using the latest build on 1.6.1. I have the map inventory enabled on plugin options. Any ideas os to what can be happening?

EDIT: nevermind, didn't realise it's a PRO only feature.
 
Last edited:

IMAKERPGS

Regular
Regular
Joined
Mar 1, 2021
Messages
43
Reaction score
2
First Language
English
Primarily Uses
RMMV
I am not getting an hud on the demo...
any help?
 

Attachments

  • Capture.JPG
    Capture.JPG
    77.2 KB · Views: 6

shindow

Villager
Member
Joined
Mar 4, 2014
Messages
11
Reaction score
1
Primarily Uses
Is there any way to remove the circle icons around all the character portraits (or at least edit them in the free version)? My game doesn't use levels and it draws a weird icon # for the "sword" next to the portrait... (I'll be honest, I'm not even sure what the circles are there for...)

I do plan to upgrade to the license in the future, but wondering if this was something I could fix while developing.

I saw in one of the YT videos there is a UI editor, but it doesn't appear in my Options so I'm assuming it's paid only (and I don't know if it would fix the issue)

I am modifying the demo for my project, so most of the settings are default.

Thanks
 
Joined
Nov 25, 2015
Messages
324
Reaction score
801
First Language
Russian
Primarily Uses
RMMZ
You can change any UI element by editing settings files (.json). Open folder data\AABS\ and you will see many .json files - almost all it's UI settings of UI elements. You can edit them with Notepad or another text editor.
To remove circle icons, open file data\AABS\UIElements.json and look for "ActorLevel". Change field "visible" to false.

I am not getting an hud on the demo...
any help?
Please, download latest build 1232 Demo
 

Latest Threads

Latest Posts

Latest Profile Posts

Just remembered one of my favorite albums as a teenager. It's amazing how music can take you back.
so what happens when i take my in-progress beach tile, and add this grayscale crystal tile i made? perhaps the ocean version of my sparkly river water? im tired though, so we'll have to figure that out tomorrow xD

RPGMV_3Jwu9i361J.png + Photoshop_cVgbzuXnew.png = Game_RvlSCEtQCy.gif ??
The downside to wearing my work clothes: When it rains heavily like a monsoon outside... the water renders my clothes basically transparent. It's... an adventure to get home like that, to say the least. Thankfully, it doesn't rain here that often.
Colored the wallpaper in :)
Panoris-Wallpaper-colored.png
a quick walk through town

Forum statistics

Threads
134,728
Messages
1,250,123
Members
177,484
Latest member
TimeMage
Top