What MV version you using with ABS?


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kamikakushi

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Does anybody know if the following Party AI has been implemented yet?

Support Mode - not implemented yet! ⚠️
Attack All
If <agressive:1> - attacks all enemies in <viewRadius>
If <agressive:0> - attacks all enemies in <viewRadius> if player in battle state
Assistant Mode
If <agressive:1> - attacks player target (selected on map enemy)
If <agressive:0> - attack player target when player in battle state
Guard Mode
Attacks enemy who deal damage to player
 

drumbilical

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Thanks - loving this plugin so far!

Is there a reason there are "corpses" after killing enemies? Previous demo files didn't have these, but now its impossible to "clear" a corpse from a square when the enemy is killed.
 
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white90

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Hello, i realy enjoy your plugin.. i ever wont to find one like this.
I need a little help. In my game i have few scenes where my player become invisible.. by changing his grapich with none. But with this plugin On it take ever the sprite in dedicated folder of the plugin.
I try to read the documentation page but i didn't understand.. i try with command RemoveAnimaLayer 0 Harold but wont work.. i need something for remove only for a scene
<xAnima:Harold> from player notes.. and re-add it later
 

Leprikon01

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Hello, i realy enjoy your plugin.. i ever wont to find one like this.
I need a little help. In my game i have few scenes where my player become invisible.. by changing his grapich with none. But with this plugin On it take ever the sprite in dedicated folder of the plugin.
I try to read the documentation page but i didn't understand.. i try with command RemoveAnimaLayer 0 Harold but wont work.. i need something for remove only for a scene
<xAnima:Harold> from player notes.. and re-add it later
 

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white90

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@Leprikon01 @Pheonix KageDesu
Ok, good one but i need too .. change the sprite with another one.. for animation scene like sit, use a phone, shoot with a handgun etc.. If i cannot disable it, atleast is possible to change with another Baseanimation set ?
 
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Amonxy

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Is there a way to make a bleeding debuff which stacks 5 times and increases the dmg of your Auto attacks and the dmg of a special attack tailored to the bleeding effect with each stack?

Hopefully someone can help me so i can finish my demo project.
 
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New Demo project, by @RyanYe
Based on actual Alpha ABS buid
Have tons of cool stuff, gameplay ideas and many features implementation

2021-10-30_18-30-55.png

Download:

Mega

Mirror



Alpha ABS Z

I am also continuing to work on ABS for RPG Maker MZ. There is already a private beta version for my subscribers (on site with first capital P letter). I will make a public beta soon.


b9ddjrdcVN.gif
 

KaitlynKitty

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Will the loot be effected by extra loot added using the Yanfly loot plugin? Or will it only use the loot as defined in-engine?
 
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Will the loot be effected by extra loot added using the Yanfly loot plugin? Or will it only use the loot as defined in-engine?
Alpha ABS supports both way. Auto loot and your own loot implementation. Enemy - is just event, do what you want.
 

KaitlynKitty

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Is there a way to make SV weapon animations be used as cast animations?
Edit: I'm dumb.
Edit 2: I'm still dumb. How do I make enemies use weapon animations?
 
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Is there a way to make SV weapon animations be used as cast animations?
Edit: I'm dumb.
Edit 2: I'm still dumb. How do I make enemies use weapon animations?
Unfortanally only Alpha ABS Z supports SV weapons for enemies
ABSZ_WeapMotionForEnemies.gif

In Alpha ABS (mv) you can achive this only creating AnimaX animation for enemy.

P.S. Alpha ABS Z public beta will be available for download in January 2022
 

KaitlynKitty

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Unfortanally only Alpha ABS Z supports SV weapons for enemies
View attachment 211339

In Alpha ABS (mv) you can achive this only creating AnimaX animation for enemy.

P.S. Alpha ABS Z public beta will be available for download in January 2022
Would it not be possible to update AABS MV for that functionality?
 

KaitlynKitty

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Hmm, it seems that while CCEX is supported, the Dynamic Actors extension for it isn't. That's unfortunate.
 

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