What MV version you using with ABS?


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Ronivan

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I don't get it. You create a battle system with a very narrowed vision of limited sprites frame? The system cannot do the major and basic thing of allowing any animation frame size? Nah, I will stick with Unity.
 

KaitlynKitty

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A couple of issues I've been having:

Enemies and the player can detect and shoot each other through walls. Is there a way to prevent this?
Enemies sometimes ignore a skill's cooldown. I have no idea why.

There doesn't seem to be a way to set an enemy to have range to their basic attacks. I had to set up a dummy skill for it.
 

dariken

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How do I update the pro version without repurchasing it?
 

BK-tdm

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How do I update the pro version without repurchasing it?
You better ask to kage directly on his discord but according to the plugin page you dont get updates unless subscribed to his p4tr30n
1657114840349.png
 

dariken

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You better ask to kage directly on his discord but according to the plugin page you dont get updates unless subscribed to his p4tr30n
View attachment 233987
So when a new update comes out could I like sub, get the update and then unsub so I don't have to pay for another month?
 

BK-tdm

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So when a new update comes out could I like sub, get the update and then unsub so I don't have to pay for another month?
Yeah perfectly legit, thats what i do :kaoswt2:
 

BK-tdm

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Well you either check the page at certain intervals or follow the author's discord which is more inmediate for these kinds of announcements,
 

dariken

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Well you either check the page at certain intervals or follow the author's discord which is more inmediate for these kinds of announcements,
Hmm, I guess I'll just check monthly. I really want them to implement letting allies heal/buff eachother and the player. That's the only real issue I have with this system and what's holding me back on making a commercial game with it. I've also noticed this weird bug where allies would cast spells on themselves after battle hurting themselves but I managed to do a work around by making them immune to the element of said spells.
 

TortuDragon

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Hello! I'm using build 1232 and wanted to remove the TP bar, how could I do it?
Also, is there a way to remove completely the enemy HUD that appears when you attack, which shows the enemy's HP and face?

This plugin is awesome!
 
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dariken

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Does anyone know if pets level with you?
 

drumbilical

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Edited - resolved my own issue by updating the plugin version... ignore me :)
 
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aramenes

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Hello everyone ;) I have several questions about this plugin and I hope you can help me ;)

is it possible to use it with custom character size ?

the membership to the highest tier of its p4tr3on page allows me to get a license that allows me to sell my game afterwards ?

does the license allow me to sell a game for an adult audience ???

sorry if I'm not clear but I use a translator

thank you in advance
 

finalrpg777

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Why doesn't my cEonStart work in my weapon's note? I'm using Common Event 13 (i tried with other CEs to make sure its not the CE the problem).
 

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sashakandr123

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Good Afternoon / Evening, I would like to know if it is possible to change the font of this name somehow? and it turns out too small. and I would also like to know if the paid version has a display of mana for enemies? otherwise it would be better if you could see how much of it the enemy has.
 

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Shaz

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Добрый День/Вечер хотелось бы узнать можно ли как то поменять шрифт этого имени? а то получается слишком мелко. и еще хотелось бы узнать есть ли в платной версии отображение маны у врагов? а то было бы лучше если бы было видно сколько ее у врага.
Please use English on this forum, even if you have to use Google Translate.

Translation:
Good Afternoon / Evening, I would like to know if it is possible to change the font of this name somehow? and it turns out too small. and I would also like to know if the paid version has a display of mana for enemies? otherwise it would be better if you could see how much of it the enemy has.
 

shiroisekai

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hello sir, does the attack function on the plugin alpha abs z uses scripts? like is there a script to automatically call the attack function? Because what I'm trying to do is to put the script of attack function into the hakuens' mobile controller plugin because the key word like e to attack in alpha abs does not work on hakuens mobile controller.
 
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hello sir, does the attack function on the plugin alpha abs z uses scripts? like is there a script to automatically call the attack function? Because what I'm trying to do is to put the script of attack function into the hakuens' mobile controller plugin because the key word like e to attack in alpha abs does not work on hakuens mobile controller.
You ask me same question in PM, i answered you today.

$gamePlayer.aaPerformPlayerAttack01();
$gamePlayer.aaPerformPlayerAttack02();
 

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Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

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