- Joined
- Aug 26, 2014
- Messages
- 45
- Reaction score
- 25
- First Language
- English
- Primarily Uses
Just a Suggestion for sprites(animations and poses)
this is such a powerful script, that lets you make and adjust character sprites and animations however you see fit and only use one file, instead of having different files for walk/idle/attack/etc. Quasi used it in his quasi abs so I would just suggest making this script compatible with yours, this way you don't really have to worry about scripting poses and people can just do it on their own.
I also have a few skill types ideas that would be very useful aside from the 4 types you have right now.
1. Dash skills: have the character move to a selected area (aoe damage) or selected enemy (single damage), the kind of skill for a melee class that is trying to catch up with an enemy, it will instantly dash to an enemy's location where it is facing it face to face.
- or a jump skill of the same effect, the character will jump to a selected location or a selected enemy.
- also consider the same but just transferring the character to the location like a teleport skill.
2. Slow projectile skill: like a big rolling rock that moves slowly at the direction the character is facing, and it does damage over time to any enemy on its path, and it will last either until it lands a certain amount of hits, or until it reaches its specified distance.
3. Place trap: basically place a trap on the ground either where the character is standing, or allow them to place it somewhere with the mouse, and damage the enemy when it steps on it.
4. Hook skill: like the vector skills, just have an image stretch to give it the look as if you're shooting a hook at a location or enemy, and upon hitting the target let it be a location or enemy, either pull your character to it, or pull the enemy to the character.
5. Summon skills: this one is probably really hard to accomplish but I'm just gonna suggest the idea - summoning other "actors" who you can control through other skills. For example, you have an enemy targeted, and you summon a monster, you have a skill that is only usable when the monster is summoned, if u use the skill the monster will walk to the enemy and use the skill on him on your behalf, if that makes sense.
last suggestion is for your "follow" system. Instead of just saying you can't use a skill because it's out of range, if you use a skill out of range the actor should automatically pathfind a spot where the skill is within range (if possible to get there)
i really love your system, I'm definetly going to be using it for my game
this is such a powerful script, that lets you make and adjust character sprites and animations however you see fit and only use one file, instead of having different files for walk/idle/attack/etc. Quasi used it in his quasi abs so I would just suggest making this script compatible with yours, this way you don't really have to worry about scripting poses and people can just do it on their own.
I also have a few skill types ideas that would be very useful aside from the 4 types you have right now.
1. Dash skills: have the character move to a selected area (aoe damage) or selected enemy (single damage), the kind of skill for a melee class that is trying to catch up with an enemy, it will instantly dash to an enemy's location where it is facing it face to face.
- or a jump skill of the same effect, the character will jump to a selected location or a selected enemy.
- also consider the same but just transferring the character to the location like a teleport skill.
2. Slow projectile skill: like a big rolling rock that moves slowly at the direction the character is facing, and it does damage over time to any enemy on its path, and it will last either until it lands a certain amount of hits, or until it reaches its specified distance.
3. Place trap: basically place a trap on the ground either where the character is standing, or allow them to place it somewhere with the mouse, and damage the enemy when it steps on it.
4. Hook skill: like the vector skills, just have an image stretch to give it the look as if you're shooting a hook at a location or enemy, and upon hitting the target let it be a location or enemy, either pull your character to it, or pull the enemy to the character.
5. Summon skills: this one is probably really hard to accomplish but I'm just gonna suggest the idea - summoning other "actors" who you can control through other skills. For example, you have an enemy targeted, and you summon a monster, you have a skill that is only usable when the monster is summoned, if u use the skill the monster will walk to the enemy and use the skill on him on your behalf, if that makes sense.
last suggestion is for your "follow" system. Instead of just saying you can't use a skill because it's out of range, if you use a skill out of range the actor should automatically pathfind a spot where the skill is within range (if possible to get there)
i really love your system, I'm definetly going to be using it for my game