What battle system better suited for Network game?


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I think yes, but maybe not in latest version.
I'm working on the ability to connect to an already running game. And when it's ready, your idea is quite feasible.
 

crydrk

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Can you include information in the documentation about how to open multiple exe files at once on a single computer for testing? It seems only one will open at a time.

[edit] Found the youtube video in FAQ but it would be nice in the getting started section. Thanks.
 

Damzen

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thank you so much for the plugin and continued work on it. Can i ask - is there a way to run or process the menu actions via script/plugin commands?
I'm running a custom main menu, but realised your code is dynamicaly creating the 'Network' button the main menu upon start up of game.
Is there a call we can use to remotely trigger these actions via our own menus/buttons we create? For reference i'm using HudMaker ultra by SRdude, so was wondering if i can call or replicate the network setup somehow via script instead of the alpha menu it generates?
 
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Update 0.7 available.
Download Demo projects from links in first topic message or plugin webpage

What's new?

  • Alpha ABS Z support


P.S. Alpha ABS Z is still private Beta, but this or next month i will publish it for download
  • HTTPS protocol support

Using HTTPS connection you can host your game on sites and let’s players play from browser and also from mobile devices (via browser).

For example you can host your game on itch.io, it’s have good mobile support (via browser) as well.

  • Trading System (trade between players)

NETZ_tradeExample-683x525.png

  • Player In-game menu

NETZ_openPlayerMenu.gif

Player menu supports custom options (for example executing common event), you can adding them via plugin parameters.
 

Damzen

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Thank you

Pheonix KageDesu for your continued work on this and support. Looking forward to trying this. We all appreciate the hard work you put into developing this.

One outstanding question which i hope you can answer - Will we be able to action the multiplayer functionality outside the generated main menu 'Network' button now?​

 

jcruise

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Is PVP with the default battle system planned to be implemented? That's one of my ultimate goal features in my game.
 
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Thank you

Pheonix KageDesu for your continued work on this and support. Looking forward to trying this. We all appreciate the hard work you put into developing this.​

One outstanding question which i hope you can answer - Will we be able to action the multiplayer functionality outside the generated main menu 'Network' button now?​


Yes. Use next script call:
  • nAPI.startNetworkGameScene() - starts network game scene (network menu)
    Use this script call if you have custom Title Scene or custom main menu


Is PVP with the default battle system planned to be implemented? That's one of my ultimate goal features in my game.

Planned, 90% will be implemented.
 

Bad_Muppet

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How is the project coming along, Pheonix KageDesu?
 

BreakerZero

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EDIT: redacted by poster
 
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Remember to do your 0,01% progress on your game today!
Went to see Jujutsu Kaisen 0 yesterday, it was cool. The movie wasnt really a masterpiece, it had some pacing and characterization problems, but overall I enjoyed it, maybe because it was the first anime film I have ever been to in the cinema lol. The battle animation & music were top-notch. I havent seen much of the anime so people who watched the entire season would probably like it more.
MainMenu.PNG
Finally satisfied with the main menu xD

The plan was to have battle sprites in the menu...But these faces from Ocean's Nostalgia look pretty damn good imo. (Will have to adjust for them ofc and maybe recolor to match the overworld/battle sprites more)
It's always disturbing to me to see my cat eating something off the bathroom floor.

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