RMMZ Alt Death States for MZ

Jathan

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So, I recently had a plug-in made for me on MV that I want converted for MZ. The problem is that the guy who made it doesn't have MZ and doesn't intend to buy it for years to come. So I got his permission to post this request as long as I credit him with it's creation and show the page it's on.

This brilliant plug-in was created by Solar_Flare and thought of by myself.

The download page can be found here so you have a precise idea of what that code is supposed to do:


When you go there, the plug-in you should find is called SFG_Alt Death States.

What this plug-in does is allow specified states to consider an afflicted character as dead. Not the Death state itself but rather dead in the sense that items that would normally only target a K.O.'d character would be able to affect them. It also allows for a specified state to occur when MP hits 0. It also has a built in function to allow characters and enemies with naturally 0 MP to not be affected by that state. The final function and probably the most important function of this plug-in is to label as many states as one wants as death states, allowing for game overs when the entire party is afflicted by one or more of these. This would allow for old school rpg results such as a game over when the entire party is petrified for example.

So in short I need someone to convert this plug-in to be capable of doing the same things in MZ.
 

Maliki79

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I didn't look at the plugin itself, but going by what it does, it should work in MZ.
Did you try it?
If so, what errors did you get?
 

Jathan

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I didn't look at the plugin itself, but going by what it does, it should work in MZ.
Did you try it?
If so, what errors did you get?
I did try it actually. The plug-in utilizes something called parse.recurve which according to MZ doesn't exist and as soon as a battle starts the game will crash because of it.


Edit: Actually it's possible that the plug-in relied on the SFG_Utils plugin. I won't know for a few days though since my MZ trial ran out.
 
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estriole

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I did try it actually. The plug-in utilizes something called parse.recurve which according to MZ doesn't exist and as soon as a battle starts the game will crash because of it.


Edit: Actually it's possible that the plug-in relied on the SFG_Utils plugin. I won't know for a few days though since my MZ trial ran out.
i try searching parse.recurve and found no result in any default engine js file... so the possibility it's a function defined in some 'Core' plugin from that plugin maker is really high..
 

Jathan

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I'll be able to test it in the coming days and confirm wether or not SFG_Utils was necessary for it. I'm pretty sure it was but even if that is the case I'll also need to ensure that the file is even compatible with the plug-ins as well. I'll be sure to update everyone when I do that.
 

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